collin/mahjong · 963c4b92
摸牌, and let the 碰 beside it say what you are giving up
Collin Richards · 2026-08-25 08:55 UTC · 963c4b92f7592f5587ee0f1864c1e95f974cd2ce · parent 34a0a073 · browse files
modifiedREADME.md+7 −4
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| 115 | 115 | already declared still stands, so calling in time always wins the tile. If | |
| 116 | 116 | everyone answers first, play advances on its own without the extra tap. | |
| 117 | 117 | The seat that draws next gets no separate 過 button, because for them the two | |
| 118 | - | are the same move: picking up *is* how you decline. Their draw button reads | |
| 119 | - | 過.摸牌 while they have something they could have called instead. Wanting to | |
| 120 | - | decline but leave the window open for everyone else is just waiting, which is | |
| 121 | - | what not pressing anything already does. | |
| 118 | + | are the same move: picking up *is* how you decline. Their button says 摸牌 | |
| 119 | + | either way; what they would be giving up by pressing it is the 碰 or the 吃 | |
| 120 | + | sitting next to it on the bar, so it does not have to be spelled out on the | |
| 121 | + | tile as well. Wanting to decline but leave the window open for everyone else | |
| 122 | + | is just waiting, which is what not pressing anything already does. (On a | |
| 123 | + | phone the button still reads 過.摸牌 — a phone's bar is a row with room to | |
| 124 | + | write on, and the hand it belongs to is not on the same screen as the table.) | |
| 122 | 125 | - **On your turn** — 自摸, 暗槓 and 加槓 appear automatically when legal. | |
| 123 | 126 | 加槓 offers everyone else a 搶槓 chance. | |
| 124 | 127 | - **Where the buttons go** — on the same row as your tiles, at the right-hand end | |
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modifiedsrc/ui/Seat.tsx+9 −2
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| 343 | 343 | className={`btn proceed ${claiming ? 'pass' : ''}`} | |
| 344 | 344 | onClick={() => game.resolveNow()} | |
| 345 | 345 | > | |
| 346 | + | {/* 摸牌 either way, even when picking up is also how this seat | |
| 347 | + | declines a 碰 it could have called. It used to say 過.摸牌 | |
| 348 | + | there, to make it plain that drawing forfeits the call — but | |
| 349 | + | the call is a tile of its own sitting right beside this one | |
| 350 | + | now, so the choice is on the table rather than needing to be | |
| 351 | + | spelled out, and four characters on a tile that is one tile | |
| 352 | + | wide is a squeeze that bought nothing. */} | |
| 346 | 353 | <Bi | |
| 347 | - | zh={s.phase === 'robkong' ? '繼續' : claiming ? '過.摸牌' : '摸牌'} | |
| 348 | - | en={s.phase === 'robkong' ? 'Continue' : claiming ? 'Pass & draw' : 'Draw'} | |
| 354 | + | zh={s.phase === 'robkong' ? '繼續' : '摸牌'} | |
| 355 | + | en={s.phase === 'robkong' ? 'Continue' : 'Draw'} | |
| 349 | 356 | /> | |
| 350 | 357 | </button> | |
| 351 | 358 | )} | |
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