| 1 | @import url('https://fonts.googleapis.com/css2?family=Noto+Sans+TC:wght@400;600;900&display=swap'); |
| 2 | |
| 3 | :root { |
| 4 | /* Depth of each player's strip. `--h-len` is floored so a window too narrow |
| 5 | to hold two strips shrinks the tiles rather than going negative. |
| 6 | |
| 7 | Shallower than it looks like it should be, on purpose: discards live in the |
| 8 | middle of the table now rather than in a row inside each strip, and the |
| 9 | depth that freed up was given to the centre instead of to the tiles. The |
| 10 | wall square and the pile inside it are what wanted the room. */ |
| 11 | --depth: clamp(226px, 30vh, 307px); |
| 12 | --h-len: max(160px, calc(100vw - 2 * var(--depth))); |
| 13 | --v-len: 100vh; |
| 14 | /* Height the action buttons occupy, held whether or not any are showing. |
| 15 | The strip is built from its edge inwards, so a bar that grew when 打出 |
| 16 | appeared would shove the melds and discards along with it — the reservation |
| 17 | is what keeps everything above it still. Sized for the tallest button: the |
| 18 | ones that name a tile (打出 五萬, 吃 三萬 四萬) carry a third line. */ |
| 19 | --bar-h: 52px; |
| 20 | /* Largest tile a strip can hold. Edge inwards it has to fit the melds (a |
| 21 | full tile, 1.375 tall, since they are the same tiles as the ones in the |
| 22 | hand), the button bar, the hand (1.71 + 6px) and the nameplate (28px), plus |
| 23 | its own padding, gaps and margins — so 3.085 tiles plus 122px. |
| 24 | |
| 25 | The melds used to be drawn at 0.62 of a tile and budgeted at 0.86, which is |
| 26 | where the old 2.57 came from; `--depth` grew by the difference rather than |
| 27 | the tiles shrinking, for the same reason it shrank when the discards moved |
| 28 | out to the middle. The strip is deeper, but the felt is *bigger* than it |
| 29 | was for any seat that has not claimed anything — see geometry.ts. |
| 30 | |
| 31 | It used to be 3.45 tiles: the missing 0.88 is the row of discards, which is |
| 32 | in the middle of the table now. `--depth` came down by the same amount |
| 33 | rather than the tiles growing, so a tile is the size it always was and the |
| 34 | centre is bigger. |
| 35 | |
| 36 | Tile size otherwise follows the strip's *length*, which is why a window |
| 37 | with less height than F11 kept full-size tiles and left the strip's |
| 38 | contents to be cut off. */ |
| 39 | --tile-fit: calc((var(--depth) - 122px) / 3.085); |
| 40 | |
| 41 | /* One size for every tile on the table — in a hand, in the wall, and lying in |
| 42 | the middle. They are the same tiles, so drawing them at different sizes was |
| 43 | always a lie, and a visible one: a tile that shrank as it was thrown read as |
| 44 | being dropped away from you rather than skidded across a flat table. |
| 45 | |
| 46 | Taken from whichever way round is tighter, so all four hands match rather |
| 47 | than the side seats getting their own size off `--v-len`. */ |
| 48 | --tile-w: min( |
| 49 | calc((var(--h-len) - 40px) / 18), |
| 50 | calc((var(--v-len) - 40px) / 18), |
| 51 | var(--tile-fit), |
| 52 | 72px |
| 53 | ); |
| 54 | |
| 55 | --felt: #0f4534; |
| 56 | --felt-2: #0a3126; |
| 57 | --ivory: #f6f0e2; |
| 58 | --ivory-edge: #d9cfb6; |
| 59 | --ink: #21262b; |
| 60 | --gold: #d9b45c; |
| 61 | --red: #b3261e; |
| 62 | --green: #1c7a4b; |
| 63 | --blue: #1d5aa8; |
| 64 | } |
| 65 | |
| 66 | * { |
| 67 | box-sizing: border-box; |
| 68 | -webkit-tap-highlight-color: transparent; |
| 69 | } |
| 70 | |
| 71 | html, |
| 72 | body, |
| 73 | #root { |
| 74 | height: 100%; |
| 75 | margin: 0; |
| 76 | overflow: hidden; |
| 77 | overscroll-behavior: none; |
| 78 | touch-action: manipulation; |
| 79 | user-select: none; |
| 80 | } |
| 81 | |
| 82 | /* Phone browsers hand out a `100%`/`100vh` viewport that includes the address |
| 83 | bar they are about to slide away over the top of it; `dvh` is the height the |
| 84 | table can actually have. */ |
| 85 | @supports (height: 100dvh) { |
| 86 | html, |
| 87 | body, |
| 88 | #root { |
| 89 | height: 100dvh; |
| 90 | } |
| 91 | } |
| 92 | |
| 93 | body { |
| 94 | font-family: 'Noto Sans TC', system-ui, sans-serif; |
| 95 | color: var(--ivory); |
| 96 | background: var(--felt-2); |
| 97 | } |
| 98 | |
| 99 | /* ---------- lobby ---------- */ |
| 100 | .lobby { |
| 101 | height: 100%; |
| 102 | display: flex; |
| 103 | flex-direction: column; |
| 104 | align-items: center; |
| 105 | justify-content: center; |
| 106 | gap: 0.5rem; |
| 107 | background: radial-gradient(ellipse at center, var(--felt) 0%, var(--felt-2) 75%); |
| 108 | } |
| 109 | .lobby h1 { |
| 110 | font-size: clamp(3rem, 9vw, 7rem); |
| 111 | font-weight: 900; |
| 112 | letter-spacing: 0.1em; |
| 113 | margin: 0 0 0.5rem; |
| 114 | color: var(--gold); |
| 115 | } |
| 116 | .lobby p { |
| 117 | margin: 0; |
| 118 | opacity: 0.75; |
| 119 | letter-spacing: 0.15em; |
| 120 | } |
| 121 | .lobby .hint { |
| 122 | opacity: 0.45; |
| 123 | font-size: 0.9rem; |
| 124 | margin-bottom: 1.5rem; |
| 125 | } |
| 126 | |
| 127 | /* ---------- table ---------- */ |
| 128 | .table { |
| 129 | position: relative; |
| 130 | height: 100%; |
| 131 | width: 100%; |
| 132 | background: radial-gradient(ellipse at center, var(--felt) 0%, var(--felt-2) 80%); |
| 133 | } |
| 134 | |
| 135 | .slot { |
| 136 | position: absolute; |
| 137 | overflow: hidden; |
| 138 | } |
| 139 | .slot-bottom { |
| 140 | bottom: 0; |
| 141 | left: var(--depth); |
| 142 | right: var(--depth); |
| 143 | height: var(--depth); |
| 144 | } |
| 145 | .slot-top { |
| 146 | top: 0; |
| 147 | left: var(--depth); |
| 148 | right: var(--depth); |
| 149 | height: var(--depth); |
| 150 | } |
| 151 | .slot-left { |
| 152 | left: 0; |
| 153 | top: 0; |
| 154 | width: var(--depth); |
| 155 | height: 100%; |
| 156 | } |
| 157 | .slot-right { |
| 158 | right: 0; |
| 159 | top: 0; |
| 160 | width: var(--depth); |
| 161 | height: 100%; |
| 162 | } |
| 163 | |
| 164 | .seat { |
| 165 | position: absolute; |
| 166 | top: 50%; |
| 167 | left: 50%; |
| 168 | height: var(--depth); |
| 169 | display: flex; |
| 170 | flex-direction: column; |
| 171 | justify-content: flex-end; |
| 172 | align-items: center; |
| 173 | gap: 2px; |
| 174 | padding: 2px 8px 4px; |
| 175 | border-radius: 10px; |
| 176 | overflow: hidden; |
| 177 | transition: background 0.2s; |
| 178 | } |
| 179 | /* `--tile-w` is the table's, set once in :root — a seat only says how long its |
| 180 | own strip is. */ |
| 181 | .slot-bottom .seat, |
| 182 | .slot-top .seat { |
| 183 | width: var(--h-len); |
| 184 | } |
| 185 | .slot-left .seat, |
| 186 | .slot-right .seat { |
| 187 | width: var(--v-len); |
| 188 | } |
| 189 | .seat.active { |
| 190 | background: linear-gradient(to top, rgba(217, 180, 92, 0.22), transparent 70%); |
| 191 | } |
| 192 | .seat.claiming { |
| 193 | background: linear-gradient(to top, rgba(179, 38, 30, 0.25), transparent 70%); |
| 194 | animation: pulse 1.1s ease-in-out infinite; |
| 195 | } |
| 196 | @keyframes pulse { |
| 197 | 50% { |
| 198 | background: linear-gradient(to top, rgba(179, 38, 30, 0.45), transparent 70%); |
| 199 | } |
| 200 | } |
| 201 | |
| 202 | /* ---------- tiles ---------- */ |
| 203 | /* Faces come from a 43x2 sprite sheet; the second row is the highlighted |
| 204 | variant, which we use for the tile a player has lifted to discard. */ |
| 205 | .tile { |
| 206 | position: relative; |
| 207 | flex: none; |
| 208 | --tw: var(--tile-w); |
| 209 | width: var(--tw); |
| 210 | height: calc(var(--tw) * 1.375); |
| 211 | border-radius: calc(var(--tw) * 0.1); |
| 212 | transition: transform 0.12s ease, filter 0.12s ease; |
| 213 | } |
| 214 | /* A melded tile is the same tile it was in the hand it came out of, so it is |
| 215 | the same size. It used to be drawn at 0.62 and read as a different, smaller |
| 216 | set of tiles sitting beside the real ones. */ |
| 217 | .tile.t-meld { |
| 218 | --tw: var(--tile-w); |
| 219 | } |
| 220 | .tile.t-small { |
| 221 | --tw: calc(var(--tile-w) * 0.64); |
| 222 | } |
| 223 | .tile.face { |
| 224 | background-image: url('./assets/tiles.svg'); |
| 225 | background-repeat: no-repeat; |
| 226 | background-size: calc(var(--tw) * 43) calc(var(--tw) * 2.75); |
| 227 | background-position: calc(var(--col) * var(--tw) * -1) 0; |
| 228 | filter: drop-shadow(0 2px 3px rgba(0, 0, 0, 0.45)); |
| 229 | } |
| 230 | .tile.back { |
| 231 | background-image: url('./assets/back.png'); |
| 232 | background-size: 100% 100%; |
| 233 | filter: drop-shadow(0 2px 3px rgba(0, 0, 0, 0.45)); |
| 234 | } |
| 235 | .tile.tappable { |
| 236 | cursor: pointer; |
| 237 | } |
| 238 | .tile.raised { |
| 239 | transform: translateY(calc(var(--tw) * -0.28)); |
| 240 | filter: drop-shadow(0 10px 12px rgba(0, 0, 0, 0.55)); |
| 241 | } |
| 242 | /* Lifted tiles switch to the sheet's highlighted row. */ |
| 243 | .tile.face.raised { |
| 244 | background-position: calc(var(--col) * var(--tw) * -1) calc(var(--tw) * -1.375); |
| 245 | } |
| 246 | .tile.hl { |
| 247 | outline: 2px solid var(--gold); |
| 248 | outline-offset: 1px; |
| 249 | border-radius: calc(var(--tw) * 0.1); |
| 250 | } |
| 251 | .tile.dim { |
| 252 | opacity: 0.45; |
| 253 | } |
| 254 | |
| 255 | /* ---------- seat sections ---------- */ |
| 256 | .hand { |
| 257 | display: flex; |
| 258 | gap: 2px; |
| 259 | /* the extra top room is where the 摸 tag sits */ |
| 260 | height: calc(var(--tile-w) * 1.71 + 6px); |
| 261 | padding-top: calc(var(--tile-w) * 0.34); |
| 262 | align-items: flex-end; |
| 263 | flex: none; |
| 264 | } |
| 265 | /* Somebody has thrown a tile hard enough to come off the pool and into this |
| 266 | row. It takes the knock and rocks back — the sound is `barge` in game/sound, |
| 267 | and what decides it happened is the physics, in ui/Pool. Inside the seat's |
| 268 | own rotation, so it is always knocked *away from* the middle of the table. */ |
| 269 | .hand.shoved { |
| 270 | animation: shoved 0.34s ease-out; |
| 271 | } |
| 272 | @keyframes shoved { |
| 273 | 0% { |
| 274 | transform: none; |
| 275 | } |
| 276 | 22% { |
| 277 | transform: translateY(5px) rotate(0.5deg); |
| 278 | } |
| 279 | 55% { |
| 280 | transform: translateY(-2px) rotate(-0.3deg); |
| 281 | } |
| 282 | 80% { |
| 283 | transform: translateY(1px); |
| 284 | } |
| 285 | 100% { |
| 286 | transform: none; |
| 287 | } |
| 288 | } |
| 289 | /* Every hand tile sits in a draggable cell. */ |
| 290 | .hand-cell { |
| 291 | position: relative; |
| 292 | display: flex; |
| 293 | align-items: flex-end; |
| 294 | touch-action: none; |
| 295 | cursor: grab; |
| 296 | } |
| 297 | .hand-cell.dragging { |
| 298 | z-index: 5; |
| 299 | cursor: grabbing; |
| 300 | } |
| 301 | .hand-cell.dragging .tile { |
| 302 | transform: translateY(calc(var(--tile-w) * -0.2)) scale(1.06); |
| 303 | filter: drop-shadow(0 14px 18px rgba(0, 0, 0, 0.65)); |
| 304 | } |
| 305 | /* Lifted out of the row and being carried: the canvas is drawing it now, so the |
| 306 | element steps aside. Its slot stays, so the row does not shuffle around under |
| 307 | the tile you are holding and you can still drop it back where it came from. */ |
| 308 | .hand-cell.carrying .tile { |
| 309 | visibility: hidden; |
| 310 | } |
| 311 | .drawn-slot { |
| 312 | margin-left: calc(var(--tile-w) * 0.45); |
| 313 | } |
| 314 | .drawn-slot .tile { |
| 315 | outline: 2px solid var(--gold); |
| 316 | outline-offset: 1px; |
| 317 | border-radius: calc(var(--tw) * 0.1); |
| 318 | } |
| 319 | .drawn-tag { |
| 320 | position: absolute; |
| 321 | top: calc(var(--tile-w) * -0.3); |
| 322 | left: 0; |
| 323 | right: 0; |
| 324 | text-align: center; |
| 325 | font-size: calc(var(--tile-w) * 0.24); |
| 326 | font-weight: 600; |
| 327 | letter-spacing: 0.1em; |
| 328 | color: var(--gold); |
| 329 | white-space: nowrap; |
| 330 | pointer-events: none; |
| 331 | } |
| 332 | |
| 333 | /* No reservation. The strip is packed towards its outer edge and this is the |
| 334 | innermost thing in it, so a meld appearing grows inwards and moves nothing — |
| 335 | the height was only ever holding open a band of empty green between the seat |
| 336 | and the middle, which table/geometry.ts then had to hand back to the felt. |
| 337 | Room for one is still budgeted in `--tile-fit`, so a claim cannot overflow |
| 338 | the strip. */ |
| 339 | .melds { |
| 340 | display: flex; |
| 341 | gap: 10px; |
| 342 | flex-wrap: wrap; |
| 343 | justify-content: center; |
| 344 | flex: none; |
| 345 | } |
| 346 | .meld { |
| 347 | display: flex; |
| 348 | gap: 1px; |
| 349 | } |
| 350 | .meld.flowers { |
| 351 | margin-left: 12px; |
| 352 | padding-left: 12px; |
| 353 | border-left: 1px dashed rgba(246, 240, 226, 0.3); |
| 354 | } |
| 355 | /* Only the phone layout has these now — at full size a discard is out in the |
| 356 | middle with the others. Kept as the shared base the `.compact` rules below |
| 357 | build on, not as something the four strips render. */ |
| 358 | .discards { |
| 359 | display: flex; |
| 360 | flex-wrap: wrap; |
| 361 | gap: 2px; |
| 362 | justify-content: center; |
| 363 | align-content: flex-start; |
| 364 | max-width: 94%; |
| 365 | min-height: 0; |
| 366 | margin-bottom: 2px; |
| 367 | flex: 1 1 0; |
| 368 | overflow-y: auto; |
| 369 | scrollbar-width: none; |
| 370 | } |
| 371 | |
| 372 | .nameplate { |
| 373 | display: flex; |
| 374 | align-items: center; |
| 375 | gap: 8px; |
| 376 | font-size: 13px; |
| 377 | letter-spacing: 0.08em; |
| 378 | opacity: 0.9; |
| 379 | padding-top: 2px; |
| 380 | flex: none; |
| 381 | } |
| 382 | .nameplate .wind { |
| 383 | display: flex; |
| 384 | flex-direction: column; |
| 385 | align-items: center; |
| 386 | line-height: 1; |
| 387 | font-size: 18px; |
| 388 | font-weight: 900; |
| 389 | color: var(--gold); |
| 390 | } |
| 391 | .nameplate .wind em { |
| 392 | font-style: normal; |
| 393 | font-size: 8px; |
| 394 | font-weight: 600; |
| 395 | letter-spacing: 0.1em; |
| 396 | text-transform: uppercase; |
| 397 | opacity: 0.6; |
| 398 | } |
| 399 | .nameplate .wind.dealer { |
| 400 | color: #ff7a68; |
| 401 | } |
| 402 | .nameplate .tag { |
| 403 | font-size: 11px; |
| 404 | padding: 1px 6px; |
| 405 | border-radius: 999px; |
| 406 | background: rgba(217, 180, 92, 0.2); |
| 407 | border: 1px solid rgba(217, 180, 92, 0.5); |
| 408 | } |
| 409 | /* Why a tile lobs over the square instead of sliding into it. */ |
| 410 | .nameplate .tag.walled { |
| 411 | background: rgba(246, 240, 226, 0.08); |
| 412 | border-color: rgba(246, 240, 226, 0.28); |
| 413 | opacity: 0.75; |
| 414 | } |
| 415 | .nameplate .tag.ting { |
| 416 | background: rgba(46, 170, 120, 0.2); |
| 417 | border-color: rgba(46, 170, 120, 0.6); |
| 418 | } |
| 419 | .nameplate .tag.sacred { |
| 420 | background: rgba(179, 38, 30, 0.22); |
| 421 | border-color: rgba(224, 108, 96, 0.6); |
| 422 | color: #ffc9c2; |
| 423 | } |
| 424 | .nameplate .chips { |
| 425 | margin-left: 4px; |
| 426 | font-weight: 900; |
| 427 | font-size: 16px; |
| 428 | color: var(--gold); |
| 429 | } |
| 430 | |
| 431 | .actionbar { |
| 432 | display: flex; |
| 433 | gap: 8px; |
| 434 | align-items: center; |
| 435 | justify-content: flex-end; |
| 436 | padding-right: calc(var(--tile-w) * 0.4); |
| 437 | align-self: stretch; |
| 438 | /* Reserved even when empty — see --bar-h. */ |
| 439 | min-height: var(--bar-h); |
| 440 | flex-wrap: wrap; |
| 441 | flex: none; |
| 442 | } |
| 443 | /* Nothing up: no bar. The reservation is there so the row does not change |
| 444 | height as buttons come and go, and it is worth exactly that much — but a bar |
| 445 | with nothing in it at all is 52px of daylight between a hand and the sets |
| 446 | above it, for most of a hand. Since the strip packs towards its outer edge, |
| 447 | what moves when the buttons do arrive is the melds above them, and never the |
| 448 | hand or the nameplate below. */ |
| 449 | .actionbar:empty { |
| 450 | min-height: 0; |
| 451 | } |
| 452 | /* Except on the seat whose turn it is. There a button is one tap away — lift a |
| 453 | tile and 打出 arrives — and a bar that springs into being under your hand |
| 454 | shoves the sets and flowers above it up the strip while you are still |
| 455 | deciding. The seat that is about to need the room keeps it. */ |
| 456 | .seat.active .actionbar:empty { |
| 457 | min-height: var(--bar-h); |
| 458 | } |
| 459 | /* Every button on the bar is the same height, so the row is the same height |
| 460 | whichever ones are up: without this a 打出 五萬 stands taller than a bare 過 |
| 461 | and the strip shuffles itself every time you lift a tile. */ |
| 462 | .actionbar .btn { |
| 463 | height: var(--bar-h); |
| 464 | min-height: 0; |
| 465 | padding-top: 4px; |
| 466 | padding-bottom: 4px; |
| 467 | } |
| 468 | .waiting { |
| 469 | font-size: 12px; |
| 470 | opacity: 0.5; |
| 471 | } |
| 472 | .delta { |
| 473 | font-size: 20px; |
| 474 | font-weight: 900; |
| 475 | } |
| 476 | .delta.up { |
| 477 | color: #5fd39a; |
| 478 | } |
| 479 | .delta.down { |
| 480 | color: #ff8a80; |
| 481 | } |
| 482 | |
| 483 | /* ---------- buttons ---------- */ |
| 484 | .btn { |
| 485 | font-family: inherit; |
| 486 | font-size: 17px; |
| 487 | font-weight: 400; |
| 488 | color: #1a1a1a; |
| 489 | background: linear-gradient(180deg, #f3e6c4, #d9b45c); |
| 490 | border: none; |
| 491 | border-radius: 8px; |
| 492 | padding: 6px 15px; |
| 493 | min-height: 46px; |
| 494 | box-shadow: 0 2px 0 #9a7d38; |
| 495 | cursor: pointer; |
| 496 | display: inline-flex; |
| 497 | align-items: center; |
| 498 | gap: 6px; |
| 499 | } |
| 500 | .btn:active { |
| 501 | transform: translateY(2px); |
| 502 | box-shadow: none; |
| 503 | } |
| 504 | .btn-sub { |
| 505 | font-size: 12px; |
| 506 | opacity: 0.7; |
| 507 | } |
| 508 | |
| 509 | /* Bilingual label: the called term above, English cue below. */ |
| 510 | .bi { |
| 511 | display: flex; |
| 512 | flex-direction: column; |
| 513 | align-items: center; |
| 514 | justify-content: center; |
| 515 | line-height: 1.05; |
| 516 | gap: 1px; |
| 517 | } |
| 518 | .bi .zh { |
| 519 | font-size: 19px; |
| 520 | font-weight: 400; |
| 521 | letter-spacing: 0.06em; |
| 522 | } |
| 523 | .bi .en { |
| 524 | font-size: 9.5px; |
| 525 | font-weight: 600; |
| 526 | letter-spacing: 0.11em; |
| 527 | text-transform: uppercase; |
| 528 | opacity: 0.68; |
| 529 | white-space: nowrap; |
| 530 | } |
| 531 | .bi .bi-sub { |
| 532 | font-size: 11px; |
| 533 | opacity: 0.72; |
| 534 | white-space: nowrap; |
| 535 | } |
| 536 | .big-btn .bi .zh { |
| 537 | font-size: 24px; |
| 538 | } |
| 539 | .big-btn .bi .en { |
| 540 | font-size: 11px; |
| 541 | } |
| 542 | .btn.claim.hu { |
| 543 | background: linear-gradient(180deg, #ff8a7a, #c0392b); |
| 544 | color: #fff; |
| 545 | box-shadow: 0 2px 0 #7c231a; |
| 546 | } |
| 547 | .btn.claim.kong, |
| 548 | .btn.claim.pung { |
| 549 | background: linear-gradient(180deg, #8fd3ff, #2b7ec0); |
| 550 | color: #fff; |
| 551 | box-shadow: 0 2px 0 #1c527d; |
| 552 | } |
| 553 | .btn.claim.chow { |
| 554 | background: linear-gradient(180deg, #9be3b7, #2e9e63); |
| 555 | color: #fff; |
| 556 | box-shadow: 0 2px 0 #1d6640; |
| 557 | } |
| 558 | .btn.sort { |
| 559 | min-height: 20px; |
| 560 | padding: 1px 8px; |
| 561 | font-size: 11px; |
| 562 | letter-spacing: 0.06em; |
| 563 | border-radius: 999px; |
| 564 | } |
| 565 | .btn.proceed { |
| 566 | background: linear-gradient(180deg, #f3e6c4, #d9b45c); |
| 567 | } |
| 568 | .btn.pass, |
| 569 | .btn.ghost { |
| 570 | background: transparent; |
| 571 | color: rgba(246, 240, 226, 0.75); |
| 572 | border: 1px solid rgba(246, 240, 226, 0.35); |
| 573 | box-shadow: none; |
| 574 | } |
| 575 | .btn.discard { |
| 576 | background: linear-gradient(180deg, #fff2cf, #e0c070); |
| 577 | } |
| 578 | .big-btn { |
| 579 | font-size: 22px; |
| 580 | padding: 12px 34px; |
| 581 | min-height: 56px; |
| 582 | } |
| 583 | |
| 584 | /* ---------- the tiles in the middle ---------- */ |
| 585 | /* One canvas over the whole table, drawn by ui/Pool.tsx. It has to span the |
| 586 | table and not just the centre: the strips clip their own contents, so a tile |
| 587 | thrown out of a hand would be cut off at the edge of its seat if it were an |
| 588 | element. On the canvas there is nothing to clip it. |
| 589 | |
| 590 | Layering: above .wall-ring (0), since the tiles land inside the square and in |
| 591 | front of it; level with .facing, which sits later in the DOM and so keeps the |
| 592 | centre readout on top; below the panels, which raise themselves. */ |
| 593 | .tile-pool { |
| 594 | position: absolute; |
| 595 | inset: 0; |
| 596 | width: 100%; |
| 597 | height: 100%; |
| 598 | pointer-events: none; |
| 599 | z-index: 1; |
| 600 | } |
| 601 | /* The pile is handled directly: a discard is picked up, carried over the top of |
| 602 | the others and set down or flicked away. The tiles are on a canvas with no |
| 603 | elements to hit, so the hit test is against the physics and the listener is a |
| 604 | capturing one on the table itself — see `dragging` in ui/Pool.tsx. Nothing |
| 605 | here needs a box; `touch-action` is what stops a drag scrolling the page. */ |
| 606 | .table { |
| 607 | touch-action: none; |
| 608 | } |
| 609 | |
| 610 | /* ---------- center ---------- */ |
| 611 | .center { |
| 612 | position: absolute; |
| 613 | inset: var(--depth); |
| 614 | display: flex; |
| 615 | flex-direction: column; |
| 616 | align-items: center; |
| 617 | justify-content: center; |
| 618 | gap: 10px; |
| 619 | pointer-events: none; |
| 620 | } |
| 621 | .center > * { |
| 622 | pointer-events: auto; |
| 623 | } |
| 624 | /* Everything in the centre reads on top of the wall square. */ |
| 625 | .info, |
| 626 | .last-discard, |
| 627 | .prompt, |
| 628 | .result, |
| 629 | .info { |
| 630 | display: flex; |
| 631 | flex-direction: column; |
| 632 | align-items: center; |
| 633 | gap: 2px; |
| 634 | opacity: 0.9; |
| 635 | text-align: center; |
| 636 | } |
| 637 | .info .round, |
| 638 | .info .wall { |
| 639 | display: flex; |
| 640 | flex-direction: column; |
| 641 | align-items: center; |
| 642 | line-height: 1.05; |
| 643 | } |
| 644 | .info .wall { |
| 645 | margin-top: 10px; |
| 646 | padding-top: 10px; |
| 647 | border-top: 1px solid rgba(246, 240, 226, 0.14); |
| 648 | } |
| 649 | .info .big { |
| 650 | font-size: 40px; |
| 651 | font-weight: 400; |
| 652 | color: var(--gold); |
| 653 | } |
| 654 | .info .lbl { |
| 655 | font-size: 11px; |
| 656 | letter-spacing: 0.06em; |
| 657 | opacity: 0.6; |
| 658 | } |
| 659 | .info .hand-no { |
| 660 | margin-top: 8px; |
| 661 | font-size: 11px; |
| 662 | opacity: 0.5; |
| 663 | letter-spacing: 0.1em; |
| 664 | } |
| 665 | /* The wall, built the way it is built on a table: four walls laid out like a # |
| 666 | rather than mitred into a closed square, each one carrying on past the corner |
| 667 | of the next so no corner is a joint anybody had to cut. |
| 668 | |
| 669 | Nothing here is turned. A square wants no rotation to describe it: each wall |
| 670 | is pinned to its own edge of the opening, the two flat ones run their stacks |
| 671 | across and the two upright ones run them down, and that is the whole |
| 672 | difference between them. How big the square comes out is `wallSquare` in |
| 673 | `game/wall.ts`, measured and applied by `ui/WallRing`; the size below is only |
| 674 | of one stack. |
| 675 | |
| 676 | `.wall-ring` is the opening, not the outside: the walls hang off its edges, |
| 677 | so the square encloses the pool the way it does on a table. */ |
| 678 | .wall-ring { |
| 679 | /* A stack's short side. Solved in ui/WallRing off the tight way across the |
| 680 | *table* — its height — so that eighteen stacks fit it, rather than off the |
| 681 | room the four strips leave in the middle, which a real wall never fitted |
| 682 | and which had the tile down to under half a hand's. The fallback here is |
| 683 | only for the frame before the first measure. */ |
| 684 | --ws: var(--tile-w); |
| 685 | --wd: calc(var(--ws) * 1.375); |
| 686 | /* A wall, end to end: eighteen stacks, set from ui/WallRing. It is longer |
| 687 | than the edge of the opening by one wall-depth, and that overhang is what |
| 688 | covers the corner. */ |
| 689 | --wall-len: 0px; |
| 690 | position: absolute; |
| 691 | top: 50%; |
| 692 | left: 50%; |
| 693 | width: 0; |
| 694 | height: 0; |
| 695 | transform: translate(-50%, -50%); |
| 696 | pointer-events: none; |
| 697 | z-index: 0; |
| 698 | } |
| 699 | /* Never drawn. It is here to be measured: how big a stack came out is CSS's |
| 700 | answer, and the layout needs it in stacks before it has placed any. */ |
| 701 | .wall-probe { |
| 702 | position: absolute; |
| 703 | visibility: hidden; |
| 704 | width: var(--ws); |
| 705 | height: var(--wd); |
| 706 | } |
| 707 | /* Each wall sits outside its own edge of the opening, flush with the corner it |
| 708 | is built from and running one wall-depth past the far one — the same way |
| 709 | round each time, which is what makes four straight walls a pinwheel. Every |
| 710 | corner of the square is covered by exactly one of them, and no two overlap. |
| 711 | |
| 712 | Every place in the wall is here whether or not there is still a stack on it — |
| 713 | see `ringLayout` — so the row never closes up and the gap stays where the |
| 714 | drawing actually got to. */ |
| 715 | .wall-side { |
| 716 | position: absolute; |
| 717 | display: flex; |
| 718 | /* Where it has been pushed to, in the table's own axes — a square wall goes |
| 719 | where the finger goes. */ |
| 720 | transform: translate(var(--dx, 0px), var(--dy, 0px)); |
| 721 | /* The ring lets everything through; a wall is the one thing you can take |
| 722 | hold of. */ |
| 723 | pointer-events: auto; |
| 724 | cursor: grab; |
| 725 | } |
| 726 | .wall-side.top, |
| 727 | .wall-side.bottom { |
| 728 | width: var(--wall-len); |
| 729 | height: var(--wd); |
| 730 | } |
| 731 | .wall-side.left, |
| 732 | .wall-side.right { |
| 733 | width: var(--wd); |
| 734 | height: var(--wall-len); |
| 735 | } |
| 736 | /* Built from the top left corner, running right over the head of the right. */ |
| 737 | .wall-side.top { |
| 738 | left: 0; |
| 739 | bottom: 100%; |
| 740 | } |
| 741 | /* From the top right, running down. */ |
| 742 | .wall-side.right { |
| 743 | left: 100%; |
| 744 | top: 0; |
| 745 | flex-direction: column; |
| 746 | } |
| 747 | /* From the bottom right, running left. */ |
| 748 | .wall-side.bottom { |
| 749 | right: 0; |
| 750 | top: 100%; |
| 751 | flex-direction: row-reverse; |
| 752 | } |
| 753 | /* From the bottom left, running up. */ |
| 754 | .wall-side.left { |
| 755 | right: 100%; |
| 756 | bottom: 0; |
| 757 | flex-direction: column-reverse; |
| 758 | } |
| 759 | .wall-stack { |
| 760 | position: relative; |
| 761 | flex: none; |
| 762 | width: var(--ws); |
| 763 | height: var(--wd); |
| 764 | } |
| 765 | /* Lying the other way about, which is how the two upright walls are built. */ |
| 766 | .wall-side.left > .wall-stack, |
| 767 | .wall-side.right > .wall-stack { |
| 768 | width: var(--wd); |
| 769 | height: var(--ws); |
| 770 | } |
| 771 | /* The tile itself fills its stack, whichever way round the stack is lying — so |
| 772 | the two upright walls need nothing said about them here. */ |
| 773 | .wall-stack i { |
| 774 | position: absolute; |
| 775 | inset: 0; |
| 776 | background-image: url('./assets/back.png'); |
| 777 | background-size: 100% 100%; |
| 778 | /* A box-shadow, not a drop-shadow. The square is seventy-two stacks now |
| 779 | rather than the twenty-odd that were left after a deal: `filter` gives each |
| 780 | its own layer to rasterise, and seventy-two of those being redrawn while a |
| 781 | wall is pushed about is enough to make the page stop answering. The tile is |
| 782 | a rectangle, so the cheap shadow is the same picture. */ |
| 783 | box-shadow: 0 1px 1px rgba(0, 0, 0, 0.45); |
| 784 | } |
| 785 | /* One tile left in the stack. */ |
| 786 | .wall-stack.s1 i { |
| 787 | opacity: 0.8; |
| 788 | transform: scale(0.86); |
| 789 | } |
| 790 | .wall-stack.next::after { |
| 791 | content: ''; |
| 792 | position: absolute; |
| 793 | inset: -2px; |
| 794 | border: 2px solid var(--gold); |
| 795 | border-radius: 3px; |
| 796 | box-shadow: 0 0 12px rgba(217, 180, 92, 0.7); |
| 797 | } |
| 798 | |
| 799 | /* Text only, and it sits over the pool — so it must not swallow a finger that |
| 800 | is reaching in to wash the tiles about. */ |
| 801 | .facing { |
| 802 | pointer-events: none; |
| 803 | position: relative; |
| 804 | z-index: 1; |
| 805 | display: flex; |
| 806 | flex-direction: column; |
| 807 | align-items: center; |
| 808 | gap: 8px; |
| 809 | transition: transform 0.35s ease; |
| 810 | } |
| 811 | |
| 812 | .last-discard { |
| 813 | display: flex; |
| 814 | flex-direction: column; |
| 815 | align-items: center; |
| 816 | gap: 6px; |
| 817 | --tile-w: 64px; |
| 818 | } |
| 819 | .ld-label { |
| 820 | font-size: 12px; |
| 821 | opacity: 0.6; |
| 822 | } |
| 823 | .prompt { |
| 824 | font-size: 15px; |
| 825 | letter-spacing: 0.1em; |
| 826 | opacity: 0.8; |
| 827 | } |
| 828 | .prompt.warn { |
| 829 | color: #ffb4a2; |
| 830 | font-weight: 600; |
| 831 | } |
| 832 | .result { |
| 833 | /* Over the pile in the middle, not under it. */ |
| 834 | z-index: 2; |
| 835 | background: rgba(10, 30, 24, 0.94); |
| 836 | border: 1px solid rgba(217, 180, 92, 0.45); |
| 837 | border-radius: 14px; |
| 838 | padding: 18px 26px; |
| 839 | display: flex; |
| 840 | flex-direction: column; |
| 841 | align-items: center; |
| 842 | gap: 10px; |
| 843 | max-height: 90%; |
| 844 | overflow: auto; |
| 845 | } |
| 846 | .result h2 { |
| 847 | margin: 0; |
| 848 | font-size: 24px; |
| 849 | color: var(--gold); |
| 850 | } |
| 851 | .result .wt { |
| 852 | color: var(--ivory); |
| 853 | opacity: 0.8; |
| 854 | } |
| 855 | .tai-list { |
| 856 | display: grid; |
| 857 | grid-template-columns: repeat(auto-fit, minmax(110px, 1fr)); |
| 858 | gap: 2px 18px; |
| 859 | font-size: 14px; |
| 860 | width: 100%; |
| 861 | } |
| 862 | .tai-item { |
| 863 | display: flex; |
| 864 | align-items: baseline; |
| 865 | justify-content: space-between; |
| 866 | gap: 12px; |
| 867 | padding: 2px 0; |
| 868 | border-bottom: 1px dotted rgba(246, 240, 226, 0.2); |
| 869 | } |
| 870 | .tai-name { |
| 871 | display: flex; |
| 872 | flex-direction: column; |
| 873 | line-height: 1.15; |
| 874 | } |
| 875 | .tai-name em { |
| 876 | font-style: normal; |
| 877 | font-size: 10px; |
| 878 | letter-spacing: 0.08em; |
| 879 | text-transform: uppercase; |
| 880 | opacity: 0.55; |
| 881 | } |
| 882 | .tai-val { |
| 883 | font-weight: 700; |
| 884 | color: var(--gold); |
| 885 | } |
| 886 | /* 胡牌 — the arrow that lands on the winner's edge of the table. Sits over the |
| 887 | strip rather than in it, so the hand underneath keeps the height it had and |
| 888 | nothing shifts when it appears. */ |
| 889 | .win-arrow { |
| 890 | position: absolute; |
| 891 | top: 0; |
| 892 | left: 50%; |
| 893 | font-size: 52px; |
| 894 | line-height: 0.9; |
| 895 | color: var(--gold); |
| 896 | text-shadow: 0 0 6px #0a3126, 0 0 20px rgba(217, 180, 92, 0.9); |
| 897 | pointer-events: none; |
| 898 | z-index: 4; |
| 899 | animation: arrow-nudge 0.9s ease-in-out infinite; |
| 900 | } |
| 901 | @keyframes arrow-nudge { |
| 902 | 0%, |
| 903 | 100% { |
| 904 | transform: translate(-50%, 0); |
| 905 | } |
| 906 | 50% { |
| 907 | transform: translate(-50%, 9px); |
| 908 | } |
| 909 | } |
| 910 | |
| 911 | /* 流局 — who was there and what they were sitting on. */ |
| 912 | .ready-list { |
| 913 | display: flex; |
| 914 | flex-direction: column; |
| 915 | gap: 6px; |
| 916 | margin-top: 2px; |
| 917 | } |
| 918 | .ready-row { |
| 919 | display: flex; |
| 920 | align-items: center; |
| 921 | gap: 8px; |
| 922 | font-size: 14px; |
| 923 | } |
| 924 | .ready-row.none { |
| 925 | opacity: 0.45; |
| 926 | } |
| 927 | .ready-name { |
| 928 | min-width: 6.5em; |
| 929 | text-align: right; |
| 930 | } |
| 931 | .ready-row .tag.ting { |
| 932 | font-size: 11px; |
| 933 | padding: 1px 6px; |
| 934 | border-radius: 999px; |
| 935 | background: rgba(46, 170, 120, 0.2); |
| 936 | border: 1px solid rgba(46, 170, 120, 0.6); |
| 937 | white-space: nowrap; |
| 938 | } |
| 939 | .ready-tiles { |
| 940 | display: flex; |
| 941 | flex-wrap: wrap; |
| 942 | gap: 2px; |
| 943 | /* Tiles size themselves off their strip's --tile-w, and the centre is not in |
| 944 | one — without a size of its own here they come out 0 x 0 and vanish. */ |
| 945 | --tile-w: 46px; |
| 946 | } |
| 947 | .ready-no { |
| 948 | font-size: 12px; |
| 949 | letter-spacing: 0.04em; |
| 950 | } |
| 951 | |
| 952 | .deltas { |
| 953 | display: flex; |
| 954 | gap: 16px; |
| 955 | font-size: 14px; |
| 956 | opacity: 0.9; |
| 957 | } |
| 958 | .deltas .up { |
| 959 | color: #5fd39a; |
| 960 | } |
| 961 | .deltas .down { |
| 962 | color: #ff8a80; |
| 963 | } |
| 964 | |
| 965 | /* ---------- help panel ---------- */ |
| 966 | .helpbtn { |
| 967 | margin-left: 2px; |
| 968 | width: 22px; |
| 969 | height: 22px; |
| 970 | border-radius: 50%; |
| 971 | border: 1px solid rgba(246, 240, 226, 0.35); |
| 972 | background: transparent; |
| 973 | color: rgba(246, 240, 226, 0.75); |
| 974 | font-family: inherit; |
| 975 | font-size: 12px; |
| 976 | line-height: 1; |
| 977 | cursor: pointer; |
| 978 | } |
| 979 | /* The rules panel gets its own deeper slot so it is comfortable to read. */ |
| 980 | .help-slot { |
| 981 | position: absolute; |
| 982 | inset: 0; |
| 983 | z-index: 30; |
| 984 | background: rgba(4, 18, 14, 0.55); |
| 985 | } |
| 986 | .help-slot.slot-bottom, |
| 987 | .help-slot.slot-top, |
| 988 | .help-slot.slot-left, |
| 989 | .help-slot.slot-right { |
| 990 | inset: 0; |
| 991 | width: auto; |
| 992 | height: auto; |
| 993 | } |
| 994 | .help { |
| 995 | position: absolute; |
| 996 | top: 50%; |
| 997 | left: 50%; |
| 998 | height: var(--hd); |
| 999 | z-index: 31; |
| 1000 | display: flex; |
| 1001 | flex-direction: column; |
| 1002 | background: rgba(8, 32, 25, 0.985); |
| 1003 | border: 1px solid rgba(217, 180, 92, 0.4); |
| 1004 | border-radius: 12px; |
| 1005 | padding: 10px 18px 14px; |
| 1006 | box-shadow: 0 18px 50px rgba(0, 0, 0, 0.6); |
| 1007 | } |
| 1008 | /* Anchored to the asking player's own edge, and rotated to face them. The |
| 1009 | leading translate is applied last, so it shifts the box in screen space. */ |
| 1010 | .help-slot.slot-bottom .help, |
| 1011 | .help-slot.slot-top .help { |
| 1012 | width: calc(100vw - 60px); |
| 1013 | --hd: min(52vh, 560px); |
| 1014 | --off: calc(50vh - var(--hd) / 2 - 14px); |
| 1015 | } |
| 1016 | .help-slot.slot-left .help, |
| 1017 | .help-slot.slot-right .help { |
| 1018 | width: calc(100vh - 60px); |
| 1019 | --hd: min(52vw, 560px); |
| 1020 | --off: calc(50vw - var(--hd) / 2 - 14px); |
| 1021 | } |
| 1022 | .help-slot.slot-bottom .help { |
| 1023 | translate: 0 var(--off); |
| 1024 | } |
| 1025 | .help-slot.slot-top .help { |
| 1026 | translate: 0 calc(var(--off) * -1); |
| 1027 | } |
| 1028 | .help-slot.slot-left .help { |
| 1029 | translate: calc(var(--off) * -1) 0; |
| 1030 | } |
| 1031 | .help-slot.slot-right .help { |
| 1032 | translate: var(--off) 0; |
| 1033 | } |
| 1034 | .help-head { |
| 1035 | display: flex; |
| 1036 | align-items: center; |
| 1037 | justify-content: space-between; |
| 1038 | gap: 16px; |
| 1039 | flex: none; |
| 1040 | } |
| 1041 | .help-head h3 { |
| 1042 | margin: 0; |
| 1043 | font-size: 15px; |
| 1044 | font-weight: 400; |
| 1045 | letter-spacing: 0.08em; |
| 1046 | color: var(--gold); |
| 1047 | } |
| 1048 | .help-head .btn { |
| 1049 | min-height: 30px; |
| 1050 | padding: 2px 12px; |
| 1051 | font-size: 13px; |
| 1052 | } |
| 1053 | .help-body { |
| 1054 | flex: 1 1 0; |
| 1055 | min-height: 0; |
| 1056 | overflow-y: auto; |
| 1057 | columns: 4; |
| 1058 | column-gap: 26px; |
| 1059 | column-fill: auto; |
| 1060 | padding-top: 8px; |
| 1061 | overflow-x: auto; |
| 1062 | scrollbar-width: thin; |
| 1063 | } |
| 1064 | .help-body section { |
| 1065 | break-inside: avoid; |
| 1066 | margin-bottom: 10px; |
| 1067 | } |
| 1068 | .help-body h4 { |
| 1069 | margin: 0 0 2px; |
| 1070 | font-size: 13px; |
| 1071 | font-weight: 400; |
| 1072 | color: var(--gold); |
| 1073 | letter-spacing: 0.06em; |
| 1074 | } |
| 1075 | .help-body h4 em { |
| 1076 | font-style: normal; |
| 1077 | font-size: 9px; |
| 1078 | letter-spacing: 0.12em; |
| 1079 | text-transform: uppercase; |
| 1080 | opacity: 0.55; |
| 1081 | margin-left: 4px; |
| 1082 | } |
| 1083 | .help-body p { |
| 1084 | margin: 0 0 4px; |
| 1085 | display: flex; |
| 1086 | flex-direction: column; |
| 1087 | line-height: 1.35; |
| 1088 | font-size: 11.5px; |
| 1089 | } |
| 1090 | .help-body p em { |
| 1091 | font-style: normal; |
| 1092 | font-size: 10.5px; |
| 1093 | opacity: 0.6; |
| 1094 | } |
| 1095 | .help-body .credit { |
| 1096 | opacity: 0.6; |
| 1097 | } |
| 1098 | |
| 1099 | /* ---------- lobby resume ---------- */ |
| 1100 | .lobby .sub { |
| 1101 | font-size: 0.95rem; |
| 1102 | } |
| 1103 | .resume { |
| 1104 | margin-top: 1.4rem; |
| 1105 | padding: 12px 26px; |
| 1106 | border: 1px solid rgba(217, 180, 92, 0.35); |
| 1107 | border-radius: 12px; |
| 1108 | background: rgba(0, 0, 0, 0.2); |
| 1109 | text-align: center; |
| 1110 | display: flex; |
| 1111 | flex-direction: column; |
| 1112 | gap: 6px; |
| 1113 | } |
| 1114 | .resume-line { |
| 1115 | font-size: 14px; |
| 1116 | color: var(--gold); |
| 1117 | letter-spacing: 0.06em; |
| 1118 | } |
| 1119 | .resume-scores { |
| 1120 | display: flex; |
| 1121 | gap: 18px; |
| 1122 | justify-content: center; |
| 1123 | font-size: 13px; |
| 1124 | opacity: 0.8; |
| 1125 | } |
| 1126 | .resume-scores b { |
| 1127 | color: var(--gold); |
| 1128 | font-weight: 600; |
| 1129 | } |
| 1130 | .resume-when { |
| 1131 | font-size: 11px; |
| 1132 | opacity: 0.45; |
| 1133 | letter-spacing: 0.08em; |
| 1134 | } |
| 1135 | .lobby-buttons { |
| 1136 | display: flex; |
| 1137 | flex-direction: column; |
| 1138 | gap: 12px; |
| 1139 | margin-top: 1.6rem; |
| 1140 | align-items: stretch; |
| 1141 | } |
| 1142 | /* The two ways to play carry a line of explanation under the name. */ |
| 1143 | .lobby-buttons .big-btn { |
| 1144 | display: flex; |
| 1145 | flex-direction: column; |
| 1146 | gap: 3px; |
| 1147 | min-width: 360px; |
| 1148 | padding: 12px 28px; |
| 1149 | } |
| 1150 | .lobby-buttons .big-btn em { |
| 1151 | font-style: normal; |
| 1152 | font-size: 12px; |
| 1153 | font-weight: 400; |
| 1154 | letter-spacing: 0.03em; |
| 1155 | opacity: 0.72; |
| 1156 | } |
| 1157 | |
| 1158 | /* ---------- sound ---------- */ |
| 1159 | .lobby-extras { |
| 1160 | margin-top: 1.4rem; |
| 1161 | display: flex; |
| 1162 | gap: 12px; |
| 1163 | align-items: center; |
| 1164 | } |
| 1165 | /* Small rounded button for the things that sit under the main choices. */ |
| 1166 | .btn.pill { |
| 1167 | min-height: 34px; |
| 1168 | padding: 2px 14px; |
| 1169 | font-size: 13px; |
| 1170 | letter-spacing: 0.06em; |
| 1171 | border-radius: 999px; |
| 1172 | gap: 8px; |
| 1173 | } |
| 1174 | .sound-toggle.on { |
| 1175 | border-color: rgba(217, 180, 92, 0.7); |
| 1176 | color: var(--gold); |
| 1177 | } |
| 1178 | .sound-toggle.compact { |
| 1179 | min-height: 28px; |
| 1180 | padding: 2px 9px; |
| 1181 | font-size: 15px; |
| 1182 | } |
| 1183 | .sound-toggle .spk { |
| 1184 | font-size: 15px; |
| 1185 | line-height: 1; |
| 1186 | } |
| 1187 | |
| 1188 | /* ---------- language ---------- */ |
| 1189 | /* Sized to stand beside the sound and fullscreen pills in both their forms. */ |
| 1190 | .lang-toggle { |
| 1191 | min-height: 34px; |
| 1192 | padding: 2px 14px; |
| 1193 | } |
| 1194 | .lang-toggle.compact { |
| 1195 | min-height: 28px; |
| 1196 | padding: 2px 9px; |
| 1197 | } |
| 1198 | /* A boxed glyph, so 雙 / 中 / A all take the same room and the row does not |
| 1199 | shuffle sideways as the mode steps round. */ |
| 1200 | .lang-toggle .lang-icon { |
| 1201 | display: inline-grid; |
| 1202 | place-items: center; |
| 1203 | width: 18px; |
| 1204 | height: 18px; |
| 1205 | flex: none; |
| 1206 | border: 1px solid rgba(230, 226, 214, 0.45); |
| 1207 | border-radius: 4px; |
| 1208 | font-size: 12px; |
| 1209 | line-height: 1; |
| 1210 | } |
| 1211 | |
| 1212 | /* ---------- shared table controls ---------- */ |
| 1213 | /* Bottom-right of the centre square, opposite the log. Unrotated on purpose: |
| 1214 | it belongs to the table, not to a seat. */ |
| 1215 | /* Out of the way of a throw. The undo button is a wide target lying on the |
| 1216 | playing surface at the bottom-right of the middle, which is exactly where a |
| 1217 | tile leaves seat 0's hand — see the `carrying` class in ui/Pool.tsx. */ |
| 1218 | .table.carrying .table-controls { |
| 1219 | pointer-events: none; |
| 1220 | } |
| 1221 | .table-controls { |
| 1222 | position: absolute; |
| 1223 | /* Over the pile, same as .result. */ |
| 1224 | z-index: 2; |
| 1225 | right: 10px; |
| 1226 | bottom: 8px; |
| 1227 | display: flex; |
| 1228 | align-items: center; |
| 1229 | gap: 8px; |
| 1230 | } |
| 1231 | .btn.undo { |
| 1232 | min-height: 34px; |
| 1233 | padding: 3px 14px; |
| 1234 | border-radius: 999px; |
| 1235 | gap: 9px; |
| 1236 | max-width: 40vh; |
| 1237 | } |
| 1238 | .undo-arrow { |
| 1239 | font-size: 17px; |
| 1240 | line-height: 1; |
| 1241 | color: var(--gold); |
| 1242 | } |
| 1243 | .undo-what { |
| 1244 | display: flex; |
| 1245 | flex-direction: column; |
| 1246 | align-items: flex-start; |
| 1247 | line-height: 1.15; |
| 1248 | min-width: 0; |
| 1249 | } |
| 1250 | .undo-what .zh { |
| 1251 | font-size: 13px; |
| 1252 | letter-spacing: 0.05em; |
| 1253 | } |
| 1254 | .undo-what .en { |
| 1255 | font-size: 9px; |
| 1256 | letter-spacing: 0.09em; |
| 1257 | text-transform: uppercase; |
| 1258 | opacity: 0.55; |
| 1259 | white-space: nowrap; |
| 1260 | overflow: hidden; |
| 1261 | text-overflow: ellipsis; |
| 1262 | max-width: 100%; |
| 1263 | } |
| 1264 | |
| 1265 | /* ---------- result: one block per winner ---------- */ |
| 1266 | .result .win { |
| 1267 | display: flex; |
| 1268 | flex-direction: column; |
| 1269 | align-items: center; |
| 1270 | gap: 8px; |
| 1271 | width: 100%; |
| 1272 | } |
| 1273 | .result .win + .win { |
| 1274 | padding-top: 10px; |
| 1275 | border-top: 1px solid rgba(217, 180, 92, 0.3); |
| 1276 | } |
| 1277 | .result .liable { |
| 1278 | font-size: 12px; |
| 1279 | letter-spacing: 0.08em; |
| 1280 | color: #ffb4a2; |
| 1281 | } |
| 1282 | .result .multi { |
| 1283 | font-size: 12px; |
| 1284 | letter-spacing: 0.1em; |
| 1285 | color: var(--gold); |
| 1286 | opacity: 0.85; |
| 1287 | } |
| 1288 | |
| 1289 | /* ---------- settings ---------- */ |
| 1290 | .over-buttons { |
| 1291 | display: flex; |
| 1292 | gap: 12px; |
| 1293 | align-items: center; |
| 1294 | } |
| 1295 | .settings-scrim { |
| 1296 | position: absolute; |
| 1297 | inset: 0; |
| 1298 | z-index: 40; |
| 1299 | background: rgba(4, 18, 14, 0.72); |
| 1300 | display: flex; |
| 1301 | align-items: center; |
| 1302 | justify-content: center; |
| 1303 | padding: 20px; |
| 1304 | } |
| 1305 | .settings { |
| 1306 | width: min(1180px, 100%); |
| 1307 | max-height: 100%; |
| 1308 | display: flex; |
| 1309 | flex-direction: column; |
| 1310 | background: rgba(8, 32, 25, 0.99); |
| 1311 | border: 1px solid rgba(217, 180, 92, 0.4); |
| 1312 | border-radius: 14px; |
| 1313 | box-shadow: 0 18px 50px rgba(0, 0, 0, 0.6); |
| 1314 | padding: 16px 28px 22px; |
| 1315 | } |
| 1316 | .settings-head { |
| 1317 | display: flex; |
| 1318 | align-items: center; |
| 1319 | justify-content: space-between; |
| 1320 | gap: 16px; |
| 1321 | flex: none; |
| 1322 | padding-bottom: 12px; |
| 1323 | border-bottom: 1px solid rgba(246, 240, 226, 0.12); |
| 1324 | } |
| 1325 | .settings-head h3 { |
| 1326 | margin: 0; |
| 1327 | font-size: 22px; |
| 1328 | font-weight: 400; |
| 1329 | letter-spacing: 0.08em; |
| 1330 | color: var(--gold); |
| 1331 | } |
| 1332 | .settings-head-btns { |
| 1333 | display: flex; |
| 1334 | gap: 10px; |
| 1335 | } |
| 1336 | .settings-head .btn { |
| 1337 | min-height: 46px; |
| 1338 | padding: 2px 22px; |
| 1339 | font-size: 17px; |
| 1340 | } |
| 1341 | .settings-body { |
| 1342 | /* `1 1 auto`, not `1 1 0`: the panel's own height comes from this content, |
| 1343 | so a zero basis collapses the pair of them to nothing. `max-height` on the |
| 1344 | panel is what brings the scrollbar back at the other end. */ |
| 1345 | flex: 1 1 auto; |
| 1346 | min-height: 0; |
| 1347 | overflow-y: auto; |
| 1348 | scrollbar-width: thin; |
| 1349 | padding-top: 14px; |
| 1350 | /* Columns rather than a grid: grid rows would size to the tallest section |
| 1351 | and leave the shorter one padded with air, which is what pushed the last |
| 1352 | house rule off the bottom. */ |
| 1353 | columns: 2; |
| 1354 | column-gap: 44px; |
| 1355 | } |
| 1356 | .settings-body section { |
| 1357 | break-inside: avoid; |
| 1358 | margin-bottom: 22px; |
| 1359 | } |
| 1360 | .settings-body h4 { |
| 1361 | margin: 0 0 10px; |
| 1362 | font-size: 16px; |
| 1363 | font-weight: 400; |
| 1364 | color: var(--gold); |
| 1365 | letter-spacing: 0.06em; |
| 1366 | } |
| 1367 | .settings-body h4 em { |
| 1368 | font-style: normal; |
| 1369 | font-size: 11px; |
| 1370 | letter-spacing: 0.12em; |
| 1371 | text-transform: uppercase; |
| 1372 | opacity: 0.55; |
| 1373 | margin-left: 5px; |
| 1374 | } |
| 1375 | .settings .field { |
| 1376 | display: flex; |
| 1377 | align-items: center; |
| 1378 | gap: 14px; |
| 1379 | padding: 5px 0; |
| 1380 | } |
| 1381 | .settings .f-label { |
| 1382 | display: flex; |
| 1383 | align-items: baseline; |
| 1384 | gap: 6px; |
| 1385 | font-size: 16px; |
| 1386 | /* Wide enough for 起始籌碼 STARTING CHIPS, so every input in a section |
| 1387 | starts at the same place. */ |
| 1388 | min-width: 196px; |
| 1389 | opacity: 0.85; |
| 1390 | } |
| 1391 | /* ...except the player rows, which are labelled 1–4 and need no such room. */ |
| 1392 | .settings .names .f-label { |
| 1393 | min-width: 26px; |
| 1394 | } |
| 1395 | .settings .f-label em { |
| 1396 | font-style: normal; |
| 1397 | font-size: 11px; |
| 1398 | letter-spacing: 0.1em; |
| 1399 | text-transform: uppercase; |
| 1400 | opacity: 0.55; |
| 1401 | } |
| 1402 | .settings input[type='text'], |
| 1403 | .settings input:not([type]), |
| 1404 | .settings input[type='number'] { |
| 1405 | flex: 1 1 0; |
| 1406 | min-width: 0; |
| 1407 | font-family: inherit; |
| 1408 | font-size: 18px; |
| 1409 | color: var(--ivory); |
| 1410 | background: rgba(0, 0, 0, 0.28); |
| 1411 | border: 1px solid rgba(246, 240, 226, 0.25); |
| 1412 | border-radius: 8px; |
| 1413 | padding: 11px 14px; |
| 1414 | min-height: 48px; |
| 1415 | user-select: text; |
| 1416 | } |
| 1417 | .settings input:focus { |
| 1418 | outline: none; |
| 1419 | border-color: rgba(217, 180, 92, 0.8); |
| 1420 | } |
| 1421 | .settings input[type='number'] { |
| 1422 | max-width: 150px; |
| 1423 | } |
| 1424 | .settings input[type='range'] { |
| 1425 | flex: 1 1 0; |
| 1426 | height: 34px; |
| 1427 | accent-color: var(--gold); |
| 1428 | } |
| 1429 | .settings input:disabled { |
| 1430 | opacity: 0.4; |
| 1431 | } |
| 1432 | .settings .switch { |
| 1433 | display: grid; |
| 1434 | grid-template-columns: auto 1fr; |
| 1435 | gap: 3px 14px; |
| 1436 | align-items: center; |
| 1437 | padding: 9px 0; |
| 1438 | cursor: pointer; |
| 1439 | } |
| 1440 | .settings .switch input { |
| 1441 | width: 26px; |
| 1442 | height: 26px; |
| 1443 | accent-color: var(--gold); |
| 1444 | cursor: pointer; |
| 1445 | } |
| 1446 | .settings .sw-name { |
| 1447 | display: flex; |
| 1448 | align-items: baseline; |
| 1449 | gap: 8px; |
| 1450 | font-size: 17px; |
| 1451 | } |
| 1452 | .settings .sw-name em { |
| 1453 | font-style: normal; |
| 1454 | font-size: 11px; |
| 1455 | letter-spacing: 0.1em; |
| 1456 | text-transform: uppercase; |
| 1457 | opacity: 0.55; |
| 1458 | } |
| 1459 | .settings .note { |
| 1460 | grid-column: 2; |
| 1461 | font-size: 13px; |
| 1462 | line-height: 1.4; |
| 1463 | opacity: 0.55; |
| 1464 | } |
| 1465 | .settings .switch.dead { |
| 1466 | opacity: 0.4; |
| 1467 | cursor: default; |
| 1468 | } |
| 1469 | .settings .note.lock { |
| 1470 | grid-column: auto; |
| 1471 | margin: 4px 0 0; |
| 1472 | color: #ffb4a2; |
| 1473 | opacity: 0.75; |
| 1474 | } |
| 1475 | |
| 1476 | /* ============================================================================ |
| 1477 | compact — a phone |
| 1478 | |
| 1479 | The table layout is four strips of --depth arranged around a centre square, |
| 1480 | which wants about 700px each way; a phone has that in neither, and in |
| 1481 | landscape the top and bottom strips simply overlap. It also assumes four |
| 1482 | people sitting around a screen lying flat, which is not what a phone is. |
| 1483 | |
| 1484 | Compact throws both assumptions out. Nothing is rotated — every label reads |
| 1485 | upright for the one person holding the phone — the table becomes a grid, the |
| 1486 | three other seats shrink to cards showing what is public about them, and the |
| 1487 | depth that frees up goes to the hand, which wraps when it has to. |
| 1488 | |
| 1489 | The `compact` class is put on <html> by useCompact(); the breakpoint itself |
| 1490 | lives in ui/compact.ts, so it is written down once. |
| 1491 | ============================================================================ */ |
| 1492 | |
| 1493 | .compact .table { |
| 1494 | display: grid; |
| 1495 | gap: 2px; |
| 1496 | /* Landscape is where a notch eats into the sides. */ |
| 1497 | padding: env(safe-area-inset-top) env(safe-area-inset-right) env(safe-area-inset-bottom) |
| 1498 | env(safe-area-inset-left); |
| 1499 | grid-template-columns: 1fr 1fr 1fr; |
| 1500 | grid-template-rows: minmax(0, 1fr) auto auto; |
| 1501 | grid-template-areas: |
| 1502 | 'left across right' |
| 1503 | 'bar bar bar' |
| 1504 | 'mine mine mine'; |
| 1505 | } |
| 1506 | .compact .slot { |
| 1507 | position: relative; |
| 1508 | inset: auto; |
| 1509 | width: auto; |
| 1510 | height: auto; |
| 1511 | min-width: 0; |
| 1512 | min-height: 0; |
| 1513 | } |
| 1514 | /* `.slot` and not the edge class alone: the rules sheet carries an edge class |
| 1515 | of its own, and would otherwise be parked in the grid area named here. */ |
| 1516 | .compact .slot.slot-left { |
| 1517 | grid-area: left; |
| 1518 | } |
| 1519 | .compact .slot.slot-top { |
| 1520 | grid-area: across; |
| 1521 | } |
| 1522 | .compact .slot.slot-right { |
| 1523 | grid-area: right; |
| 1524 | } |
| 1525 | .compact .slot.slot-bottom { |
| 1526 | grid-area: mine; |
| 1527 | } |
| 1528 | .compact .center { |
| 1529 | grid-area: bar; |
| 1530 | } |
| 1531 | /* The strip no longer floats in the middle of a slot — it is the slot. */ |
| 1532 | .compact .seat { |
| 1533 | position: relative; |
| 1534 | top: auto; |
| 1535 | left: auto; |
| 1536 | width: auto; |
| 1537 | height: 100%; |
| 1538 | padding: 2px 4px 3px; |
| 1539 | } |
| 1540 | /* Off to one side rather than dead centre: a card is narrow enough that the |
| 1541 | arrow would otherwise land on the name it is pointing out. */ |
| 1542 | .compact .win-arrow { |
| 1543 | font-size: 24px; |
| 1544 | left: 14px; |
| 1545 | } |
| 1546 | |
| 1547 | /* ---------- the other three seats ---------- */ |
| 1548 | /* Read top-down: who they are, how many tiles they hold, what they have laid |
| 1549 | down, what they have thrown. The hand is the least interesting of those and |
| 1550 | goes smallest; the discards get whatever room is left, since reading them is |
| 1551 | the whole of playing against somebody. */ |
| 1552 | .compact .opp .seat { |
| 1553 | --tile-w: clamp(13px, calc((100vw / 3 - 20px) / 8.6), 32px); |
| 1554 | justify-content: flex-start; |
| 1555 | gap: 2px; |
| 1556 | border: 1px solid rgba(246, 240, 226, 0.09); |
| 1557 | border-radius: 8px; |
| 1558 | background: rgba(0, 0, 0, 0.14); |
| 1559 | } |
| 1560 | .compact .opp .nameplate { |
| 1561 | order: 0; |
| 1562 | } |
| 1563 | .compact .opp .hand { |
| 1564 | order: 1; |
| 1565 | } |
| 1566 | .compact .opp .melds { |
| 1567 | order: 2; |
| 1568 | } |
| 1569 | .compact .opp .discards { |
| 1570 | order: 3; |
| 1571 | } |
| 1572 | .compact .opp .actionbar { |
| 1573 | order: 4; |
| 1574 | } |
| 1575 | |
| 1576 | .compact .opp .nameplate { |
| 1577 | flex-wrap: wrap; |
| 1578 | justify-content: center; |
| 1579 | gap: 3px 5px; |
| 1580 | font-size: 10px; |
| 1581 | padding-top: 0; |
| 1582 | row-gap: 1px; |
| 1583 | } |
| 1584 | .compact .opp .nameplate .wind { |
| 1585 | font-size: 13px; |
| 1586 | } |
| 1587 | .compact .opp .nameplate .wind em, |
| 1588 | .compact .opp .nameplate .helpbtn, |
| 1589 | .compact .opp .nameplate .sort { |
| 1590 | display: none; |
| 1591 | } |
| 1592 | .compact .opp .nameplate .chips { |
| 1593 | font-size: 13px; |
| 1594 | margin-left: 0; |
| 1595 | } |
| 1596 | .compact .opp .nameplate .tag { |
| 1597 | font-size: 9px; |
| 1598 | padding: 0 4px; |
| 1599 | } |
| 1600 | /* Face-down backs: a count you can see at a glance, nothing more. */ |
| 1601 | .compact .opp .hand { |
| 1602 | flex-wrap: wrap; |
| 1603 | justify-content: center; |
| 1604 | height: auto; |
| 1605 | padding-top: 0; |
| 1606 | gap: 1px; |
| 1607 | max-width: 100%; |
| 1608 | } |
| 1609 | .compact .opp .hand .tile { |
| 1610 | --tw: calc(var(--tile-w) * 0.52); |
| 1611 | } |
| 1612 | .compact .opp .melds { |
| 1613 | gap: 5px; |
| 1614 | min-height: 0; |
| 1615 | max-width: 100%; |
| 1616 | } |
| 1617 | /* Same size as the hand they were laid down from — which on an opponent's card |
| 1618 | is that card's own smaller tile, not the table's. */ |
| 1619 | .compact .opp .melds .tile { |
| 1620 | --tw: calc(var(--tile-w) * 0.52); |
| 1621 | } |
| 1622 | .compact .opp .meld.flowers { |
| 1623 | margin-left: 5px; |
| 1624 | padding-left: 5px; |
| 1625 | } |
| 1626 | .compact .opp .discards { |
| 1627 | flex: 1 1 auto; |
| 1628 | max-width: 100%; |
| 1629 | min-height: 0; |
| 1630 | overflow-y: auto; |
| 1631 | align-content: flex-start; |
| 1632 | } |
| 1633 | /* No height is reserved here: an opponent's bar is empty except in hotseat, |
| 1634 | and a card that stays still matters less than the room it costs. */ |
| 1635 | .compact .opp .actionbar { |
| 1636 | min-height: 0; |
| 1637 | padding-right: 0; |
| 1638 | justify-content: center; |
| 1639 | gap: 4px; |
| 1640 | } |
| 1641 | .compact .opp .actionbar .btn { |
| 1642 | height: auto; |
| 1643 | min-height: 34px; |
| 1644 | padding: 2px 8px; |
| 1645 | } |
| 1646 | .compact .opp .actionbar .bi .zh { |
| 1647 | font-size: 14px; |
| 1648 | } |
| 1649 | .compact .opp .delta { |
| 1650 | font-size: 15px; |
| 1651 | } |
| 1652 | |
| 1653 | /* ---------- your own seat ---------- */ |
| 1654 | /* A grid rather than the stack the strips use, so the melds and the discards |
| 1655 | share one line and the hand gets the depth that saves. */ |
| 1656 | .compact .mine .seat { |
| 1657 | --tile-w: min(calc((100vw - 24px) / 18.3), 54px); |
| 1658 | display: grid; |
| 1659 | /* `minmax(0, auto)`, so a full set of melds wraps inside its column instead |
| 1660 | of shouldering the discards off the end of the strip. */ |
| 1661 | grid-template-columns: minmax(0, auto) minmax(0, 1fr); |
| 1662 | grid-template-areas: |
| 1663 | 'melds discards' |
| 1664 | 'bar bar' |
| 1665 | 'hand hand' |
| 1666 | 'name name'; |
| 1667 | align-content: end; |
| 1668 | align-items: end; |
| 1669 | justify-items: center; |
| 1670 | gap: 2px 8px; |
| 1671 | padding: 2px 6px 3px; |
| 1672 | } |
| 1673 | .compact .mine .melds { |
| 1674 | grid-area: melds; |
| 1675 | justify-content: flex-start; |
| 1676 | min-height: 0; |
| 1677 | gap: 6px; |
| 1678 | } |
| 1679 | /* Full size, like the hand under it — the discards beside them stay at half, |
| 1680 | which is now the whole of what tells the two rows apart. */ |
| 1681 | .compact .mine .melds .tile { |
| 1682 | --tw: calc(var(--tile-w) * 0.72); |
| 1683 | } |
| 1684 | .compact .mine .discards { |
| 1685 | grid-area: discards; |
| 1686 | /* One line that scrolls, kept pinned to its end by Seat.tsx — wrapping would |
| 1687 | cost a second row of depth the hand wants more. Reserved even while empty, |
| 1688 | since this row and the melds beside it share it: without that the strip |
| 1689 | would jump the first time either one appeared. */ |
| 1690 | flex: none; |
| 1691 | flex-wrap: nowrap; |
| 1692 | justify-content: flex-start; |
| 1693 | align-self: end; |
| 1694 | max-width: 100%; |
| 1695 | width: 100%; |
| 1696 | min-height: calc(var(--tile-w) * 0.9); |
| 1697 | margin-bottom: 0; |
| 1698 | overflow-x: auto; |
| 1699 | overflow-y: hidden; |
| 1700 | /* Melds and discards end up shoulder to shoulder here, and both are rows of |
| 1701 | tiles — the rule and the smaller face are what tell them apart. */ |
| 1702 | border-left: 1px solid rgba(246, 240, 226, 0.16); |
| 1703 | padding-left: 8px; |
| 1704 | opacity: 0.85; |
| 1705 | } |
| 1706 | .compact .mine .discards .tile { |
| 1707 | --tw: calc(var(--tile-w) * 0.5); |
| 1708 | } |
| 1709 | .compact .mine .actionbar { |
| 1710 | grid-area: bar; |
| 1711 | --bar-h: 44px; |
| 1712 | justify-content: center; |
| 1713 | padding-right: 0; |
| 1714 | gap: 6px; |
| 1715 | } |
| 1716 | .compact .mine .hand { |
| 1717 | grid-area: hand; |
| 1718 | flex-wrap: wrap; |
| 1719 | align-content: flex-end; |
| 1720 | justify-content: center; |
| 1721 | height: auto; |
| 1722 | max-width: 100%; |
| 1723 | /* The row gap matches the padding for the same reason: the 摸 tag hangs above |
| 1724 | its tile, and on a wrapped hand that is somebody else's row. */ |
| 1725 | gap: calc(var(--tile-w) * 0.34) 2px; |
| 1726 | padding-top: calc(var(--tile-w) * 0.34); |
| 1727 | } |
| 1728 | .compact .mine .nameplate { |
| 1729 | grid-area: name; |
| 1730 | flex-wrap: wrap; |
| 1731 | justify-content: center; |
| 1732 | gap: 3px 7px; |
| 1733 | font-size: 11px; |
| 1734 | padding-top: 0; |
| 1735 | } |
| 1736 | .compact .mine .nameplate .wind { |
| 1737 | font-size: 15px; |
| 1738 | } |
| 1739 | .compact .mine .nameplate .wind em { |
| 1740 | display: none; |
| 1741 | } |
| 1742 | .compact .mine .nameplate .chips { |
| 1743 | font-size: 14px; |
| 1744 | } |
| 1745 | .compact .mine .nameplate .btn.sort { |
| 1746 | min-height: 26px; |
| 1747 | padding: 1px 9px; |
| 1748 | font-size: 12px; |
| 1749 | } |
| 1750 | .compact .mine .nameplate .helpbtn { |
| 1751 | width: 26px; |
| 1752 | height: 26px; |
| 1753 | font-size: 13px; |
| 1754 | } |
| 1755 | |
| 1756 | /* ---------- the middle ---------- */ |
| 1757 | /* One bar across the table rather than a square in the middle of it. */ |
| 1758 | .compact .center { |
| 1759 | position: relative; |
| 1760 | inset: auto; |
| 1761 | flex-direction: row; |
| 1762 | align-items: center; |
| 1763 | justify-content: space-between; |
| 1764 | gap: 8px; |
| 1765 | padding: 1px 6px; |
| 1766 | min-height: 44px; |
| 1767 | } |
| 1768 | .compact .facing { |
| 1769 | flex: 1 1 auto; |
| 1770 | flex-direction: row; |
| 1771 | align-items: center; |
| 1772 | justify-content: center; |
| 1773 | gap: 10px; |
| 1774 | min-width: 0; |
| 1775 | } |
| 1776 | .compact .last-discard { |
| 1777 | --tile-w: 30px; |
| 1778 | flex-direction: row; |
| 1779 | align-items: center; |
| 1780 | gap: 6px; |
| 1781 | } |
| 1782 | .compact .ld-label { |
| 1783 | font-size: 10px; |
| 1784 | } |
| 1785 | .compact .prompt { |
| 1786 | font-size: 12px; |
| 1787 | text-align: center; |
| 1788 | } |
| 1789 | .compact .table-controls { |
| 1790 | position: static; |
| 1791 | flex: none; |
| 1792 | } |
| 1793 | .compact .btn.undo { |
| 1794 | max-width: 34vw; |
| 1795 | min-height: 30px; |
| 1796 | padding: 2px 10px; |
| 1797 | } |
| 1798 | .compact .undo-what .zh { |
| 1799 | font-size: 11px; |
| 1800 | } |
| 1801 | .compact .undo-what .en { |
| 1802 | display: none; |
| 1803 | } |
| 1804 | /* What the wall square was telling you, in the room a bar has. */ |
| 1805 | .wall-pill { |
| 1806 | display: flex; |
| 1807 | align-items: baseline; |
| 1808 | gap: 5px; |
| 1809 | flex: none; |
| 1810 | letter-spacing: 0.06em; |
| 1811 | opacity: 0.75; |
| 1812 | } |
| 1813 | .wall-pill b { |
| 1814 | font-size: 18px; |
| 1815 | font-weight: 900; |
| 1816 | color: var(--gold); |
| 1817 | } |
| 1818 | .wall-pill em { |
| 1819 | font-style: normal; |
| 1820 | font-size: 9px; |
| 1821 | text-transform: uppercase; |
| 1822 | opacity: 0.7; |
| 1823 | } |
| 1824 | |
| 1825 | /* The hand result covers the table instead of sitting in a square that is no |
| 1826 | longer there. */ |
| 1827 | .compact .result { |
| 1828 | position: fixed; |
| 1829 | top: 50%; |
| 1830 | left: 50%; |
| 1831 | transform: translate(-50%, -50%); |
| 1832 | z-index: 25; |
| 1833 | max-width: min(560px, 94vw); |
| 1834 | max-height: 92dvh; |
| 1835 | padding: 12px 16px; |
| 1836 | gap: 8px; |
| 1837 | } |
| 1838 | .compact .result h2 { |
| 1839 | font-size: 18px; |
| 1840 | } |
| 1841 | .compact .tai-list { |
| 1842 | grid-template-columns: repeat(auto-fit, minmax(92px, 1fr)); |
| 1843 | gap: 1px 12px; |
| 1844 | font-size: 12px; |
| 1845 | } |
| 1846 | .compact .ready-row { |
| 1847 | font-size: 12px; |
| 1848 | } |
| 1849 | .compact .ready-name { |
| 1850 | min-width: 4.5em; |
| 1851 | } |
| 1852 | .compact .ready-tiles { |
| 1853 | --tile-w: 26px; |
| 1854 | } |
| 1855 | .compact .deltas { |
| 1856 | flex-wrap: wrap; |
| 1857 | justify-content: center; |
| 1858 | gap: 6px 14px; |
| 1859 | font-size: 12px; |
| 1860 | } |
| 1861 | .compact .big-btn { |
| 1862 | font-size: 18px; |
| 1863 | padding: 8px 22px; |
| 1864 | min-height: 44px; |
| 1865 | } |
| 1866 | |
| 1867 | /* ---------- portrait ---------- */ |
| 1868 | /* Held upright there is no room for three cards side by side, so they stack in |
| 1869 | the order play reaches them, and the hand wraps to two rows. */ |
| 1870 | @media (orientation: portrait) { |
| 1871 | .compact .table { |
| 1872 | grid-template-columns: 1fr; |
| 1873 | grid-template-rows: repeat(3, minmax(0, 1fr)) auto auto; |
| 1874 | grid-template-areas: |
| 1875 | 'right' |
| 1876 | 'across' |
| 1877 | 'left' |
| 1878 | 'bar' |
| 1879 | 'mine'; |
| 1880 | } |
| 1881 | /* A card gets the whole width here, so the tiles can be read rather than |
| 1882 | merely counted; the discards wrap to a second line when they need it. */ |
| 1883 | .compact .opp .seat { |
| 1884 | --tile-w: clamp(18px, calc((100vw - 26px) / 13), 34px); |
| 1885 | } |
| 1886 | .compact .mine .seat { |
| 1887 | --tile-w: min(calc((100vw - 26px) / 9.4), 54px); |
| 1888 | } |
| 1889 | /* A phone's width will not hold the wall count, who discarded what, the claim |
| 1890 | prompt and the table's own buttons on one line. The readout — the part that |
| 1891 | changes — takes a line of its own underneath. The room comes out of the |
| 1892 | other seats, which are the flexible rows, so the hand never moves. */ |
| 1893 | .compact .center { |
| 1894 | flex-wrap: wrap; |
| 1895 | row-gap: 2px; |
| 1896 | } |
| 1897 | .compact .wall-pill { |
| 1898 | order: 0; |
| 1899 | } |
| 1900 | .compact .table-controls { |
| 1901 | order: 1; |
| 1902 | } |
| 1903 | .compact .facing { |
| 1904 | order: 2; |
| 1905 | flex-basis: 100%; |
| 1906 | } |
| 1907 | } |
| 1908 | |
| 1909 | /* ---------- the panels ---------- */ |
| 1910 | .compact .lobby { |
| 1911 | justify-content: flex-start; |
| 1912 | overflow-y: auto; |
| 1913 | gap: 0.25rem; |
| 1914 | padding: 12px 14px calc(14px + env(safe-area-inset-bottom)); |
| 1915 | } |
| 1916 | .compact .lobby > * { |
| 1917 | flex: none; |
| 1918 | } |
| 1919 | /* Sized off both axes: a phone held sideways has width to spare and no height |
| 1920 | at all, and the title was the first thing to push the buttons off. */ |
| 1921 | .compact .lobby h1 { |
| 1922 | font-size: clamp(1.9rem, min(9vw, 11vh), 3.2rem); |
| 1923 | margin-bottom: 0.2rem; |
| 1924 | } |
| 1925 | .compact .lobby .sub { |
| 1926 | font-size: 0.78rem; |
| 1927 | } |
| 1928 | /* The screen dividers this asks for are a four-round-a-table idea, and nobody |
| 1929 | props cards against a phone. */ |
| 1930 | .compact .lobby .hint { |
| 1931 | display: none; |
| 1932 | } |
| 1933 | .compact .resume { |
| 1934 | margin-top: 0.8rem; |
| 1935 | padding: 8px 16px; |
| 1936 | } |
| 1937 | .compact .resume-scores { |
| 1938 | flex-wrap: wrap; |
| 1939 | gap: 4px 12px; |
| 1940 | font-size: 12px; |
| 1941 | } |
| 1942 | .compact .lobby-buttons { |
| 1943 | margin-top: 0.9rem; |
| 1944 | gap: 8px; |
| 1945 | width: min(460px, 100%); |
| 1946 | } |
| 1947 | .compact .lobby-buttons .big-btn { |
| 1948 | min-width: 0; |
| 1949 | width: 100%; |
| 1950 | padding: 8px 16px; |
| 1951 | } |
| 1952 | .compact .lobby-extras { |
| 1953 | margin-top: 0.9rem; |
| 1954 | } |
| 1955 | /* Sideways there is barely 390px of height for a title, a saved game, three |
| 1956 | ways to start and the settings link. Everything gives a little so the last of |
| 1957 | them lands above the fold, rather than behind a scroll nobody looks for. */ |
| 1958 | @media (orientation: landscape) { |
| 1959 | .compact .lobby h1 { |
| 1960 | font-size: clamp(1.6rem, 9vh, 2.6rem); |
| 1961 | } |
| 1962 | .compact .lobby .sub, |
| 1963 | .compact .resume-when { |
| 1964 | display: none; |
| 1965 | } |
| 1966 | .compact .resume { |
| 1967 | margin-top: 0.4rem; |
| 1968 | padding: 6px 14px; |
| 1969 | } |
| 1970 | .compact .resume-line { |
| 1971 | font-size: 12px; |
| 1972 | } |
| 1973 | .compact .lobby-buttons { |
| 1974 | margin-top: 0.5rem; |
| 1975 | } |
| 1976 | .compact .lobby-buttons .big-btn { |
| 1977 | min-height: 40px; |
| 1978 | padding: 5px 16px; |
| 1979 | font-size: 19px; |
| 1980 | } |
| 1981 | .compact .lobby-extras { |
| 1982 | margin-top: 0.5rem; |
| 1983 | } |
| 1984 | } |
| 1985 | |
| 1986 | .compact .help-slot .help { |
| 1987 | width: calc(100vw - 16px); |
| 1988 | --hd: calc(100dvh - 16px); |
| 1989 | translate: none; |
| 1990 | padding: 8px 12px 10px; |
| 1991 | } |
| 1992 | .compact .help-head h3 { |
| 1993 | font-size: 13px; |
| 1994 | } |
| 1995 | /* The strip version fills four columns and scrolls sideways, which reads fine |
| 1996 | across a laptop's width and not at all on a phone. One column, scrolled the |
| 1997 | way every other sheet on the device is. */ |
| 1998 | .compact .help-body { |
| 1999 | columns: auto; |
| 2000 | column-gap: normal; |
| 2001 | overflow-x: hidden; |
| 2002 | } |
| 2003 | |
| 2004 | .compact .settings-scrim { |
| 2005 | padding: 6px; |
| 2006 | } |
| 2007 | .compact .settings { |
| 2008 | padding: 10px 14px 14px; |
| 2009 | } |
| 2010 | .compact .settings-head h3 { |
| 2011 | font-size: 16px; |
| 2012 | } |
| 2013 | .compact .settings-head .btn { |
| 2014 | min-height: 38px; |
| 2015 | padding: 2px 14px; |
| 2016 | font-size: 14px; |
| 2017 | } |
| 2018 | /* Two columns sideways, where there is width and no height; one held upright, |
| 2019 | where it is the other way round. */ |
| 2020 | .compact .settings-body { |
| 2021 | columns: 2; |
| 2022 | column-gap: 26px; |
| 2023 | padding-top: 10px; |
| 2024 | } |
| 2025 | @media (orientation: portrait) { |
| 2026 | .compact .settings-body { |
| 2027 | columns: 1; |
| 2028 | } |
| 2029 | } |
| 2030 | .compact .settings-body section { |
| 2031 | margin-bottom: 14px; |
| 2032 | } |
| 2033 | .compact .settings-body h4 { |
| 2034 | margin-bottom: 6px; |
| 2035 | font-size: 14px; |
| 2036 | } |
| 2037 | .compact .settings .f-label { |
| 2038 | min-width: 116px; |
| 2039 | font-size: 14px; |
| 2040 | } |
| 2041 | .compact .settings input[type='text'], |
| 2042 | .compact .settings input:not([type]), |
| 2043 | .compact .settings input[type='number'] { |
| 2044 | font-size: 15px; |
| 2045 | min-height: 40px; |
| 2046 | padding: 8px 10px; |
| 2047 | } |
| 2048 | .compact .settings .sw-name { |
| 2049 | font-size: 14px; |
| 2050 | } |
| 2051 | .compact .settings .note { |
| 2052 | font-size: 11px; |
| 2053 | } |
| 2054 | |
| 2055 | /* ---------- fullscreen ---------- */ |
| 2056 | /* Sized to match the sound toggle it stands beside, in both its forms. */ |
| 2057 | .fs-toggle { |
| 2058 | min-height: 34px; |
| 2059 | padding: 2px 14px; |
| 2060 | } |
| 2061 | .fs-toggle.compact { |
| 2062 | min-height: 28px; |
| 2063 | padding: 3px 9px; |
| 2064 | } |
| 2065 | .fs-toggle.on { |
| 2066 | border-color: rgba(217, 180, 92, 0.7); |
| 2067 | color: var(--gold); |
| 2068 | } |
| 2069 | .fs-toggle .fs-icon { |
| 2070 | display: block; |
| 2071 | flex: none; |
| 2072 | } |
| 2073 | |
| 2074 | /* ---------- the party table's QR ---------- */ |
| 2075 | /* One join code for the whole table, lying in the middle of the felt like a |
| 2076 | tile someone left face up. It may cover the pool while it shows — it steps |
| 2077 | aside the moment every hand is held, and comes back while a 📱 tag is held |
| 2078 | down. Below the result panel (z-index 2, later in the DOM), above the pool |
| 2079 | and the centre readout (1): scannable while it matters, never over the |
| 2080 | scores. */ |
| 2081 | .qr-dock { |
| 2082 | position: absolute; |
| 2083 | left: 50%; |
| 2084 | top: 50%; |
| 2085 | transform: translate(-50%, -50%); |
| 2086 | z-index: 2; |
| 2087 | display: flex; |
| 2088 | flex-direction: column; |
| 2089 | align-items: center; |
| 2090 | gap: 8px; |
| 2091 | /* Purely something to look at: taps fall through to the table under it. */ |
| 2092 | pointer-events: none; |
| 2093 | } |
| 2094 | /* The QR wears the face of a giant tile: ivory, softly bevelled, the same |
| 2095 | rounded corners and resting shadow the sprite gives the real ones, with the |
| 2096 | code engraved in the deep green the dragons are cut in. */ |
| 2097 | .seat-qr { |
| 2098 | --qw: clamp(96px, calc(var(--depth) * 0.56), 168px); |
| 2099 | width: var(--qw); |
| 2100 | height: calc(var(--qw) * 1.2); |
| 2101 | display: grid; |
| 2102 | place-items: center; |
| 2103 | padding: calc(var(--qw) * 0.09); |
| 2104 | border-radius: calc(var(--qw) * 0.1); |
| 2105 | background: linear-gradient(165deg, #fffdf3, #f4edd9 58%, #e6dcbf); |
| 2106 | box-shadow: |
| 2107 | inset 0 2px 1px rgba(255, 255, 255, 0.85), |
| 2108 | inset 0 calc(var(--qw) * -0.05) calc(var(--qw) * 0.04) rgba(148, 130, 90, 0.4), |
| 2109 | inset calc(var(--qw) * -0.02) 0 calc(var(--qw) * 0.03) rgba(148, 130, 90, 0.22), |
| 2110 | 0 6px 12px rgba(0, 0, 0, 0.5); |
| 2111 | } |
| 2112 | .seat-qr svg { |
| 2113 | display: block; |
| 2114 | width: 100%; |
| 2115 | height: auto; |
| 2116 | aspect-ratio: 1; |
| 2117 | } |
| 2118 | .qr-hint { |
| 2119 | font-size: 11px; |
| 2120 | line-height: 1.35; |
| 2121 | color: var(--ivory); |
| 2122 | text-align: center; |
| 2123 | max-width: 190px; |
| 2124 | padding: 5px 12px; |
| 2125 | border-radius: 999px; |
| 2126 | background: rgba(10, 49, 38, 0.88); |
| 2127 | border: 1px solid rgba(217, 180, 92, 0.4); |
| 2128 | } |
| 2129 | .qr-hint em { |
| 2130 | display: block; |
| 2131 | font-style: normal; |
| 2132 | opacity: 0.6; |
| 2133 | font-size: 9px; |
| 2134 | } |
| 2135 | .nameplate .tag.phone { |
| 2136 | background: rgba(29, 90, 168, 0.35); |
| 2137 | border-color: rgba(29, 90, 168, 0.7); |
| 2138 | cursor: pointer; |
| 2139 | user-select: none; |
| 2140 | touch-action: none; |
| 2141 | } |
| 2142 | |
| 2143 | /* ---------- the phone controller ---------- */ |
| 2144 | /* A hand held in landscape: status, buttons, tiles, in that order down the |
| 2145 | screen, with the common screen doing everything else. Tiles get the room — |
| 2146 | they are the only thing this screen is for. */ |
| 2147 | .ctl { |
| 2148 | /* The whole hand in one row: 17 tiles and their gaps must fit the width. */ |
| 2149 | --tile-w: clamp(30px, calc((100vw - 56px) / 17.6), 76px); |
| 2150 | position: fixed; |
| 2151 | inset: 0; |
| 2152 | display: flex; |
| 2153 | flex-direction: column; |
| 2154 | background: radial-gradient(ellipse at center, var(--felt) 0%, var(--felt-2) 80%); |
| 2155 | color: var(--ivory); |
| 2156 | overflow: hidden; |
| 2157 | touch-action: none; |
| 2158 | } |
| 2159 | .ctl-top { |
| 2160 | display: flex; |
| 2161 | align-items: center; |
| 2162 | gap: 8px; |
| 2163 | padding: 8px 12px 4px; |
| 2164 | flex-wrap: wrap; |
| 2165 | font-size: 13px; |
| 2166 | } |
| 2167 | .ctl-top .wind { |
| 2168 | font-weight: 900; |
| 2169 | font-size: 18px; |
| 2170 | color: var(--gold); |
| 2171 | } |
| 2172 | .ctl-top .wind em { |
| 2173 | font-style: normal; |
| 2174 | font-size: 10px; |
| 2175 | margin-left: 2px; |
| 2176 | opacity: 0.7; |
| 2177 | } |
| 2178 | .ctl-top .pname { |
| 2179 | font-weight: 600; |
| 2180 | } |
| 2181 | .ctl-top .tag { |
| 2182 | border: 1px solid rgba(246, 240, 226, 0.4); |
| 2183 | border-radius: 20px; |
| 2184 | padding: 1px 8px; |
| 2185 | font-size: 11px; |
| 2186 | } |
| 2187 | .ctl-top .tag.ting { |
| 2188 | border-color: var(--gold); |
| 2189 | color: var(--gold); |
| 2190 | } |
| 2191 | .ctl-status { |
| 2192 | opacity: 0.75; |
| 2193 | } |
| 2194 | .ctl-status em { |
| 2195 | font-style: normal; |
| 2196 | opacity: 0.6; |
| 2197 | margin-left: 4px; |
| 2198 | } |
| 2199 | .ctl-status.hot { |
| 2200 | opacity: 1; |
| 2201 | color: var(--gold); |
| 2202 | font-weight: 600; |
| 2203 | } |
| 2204 | .ctl-last { |
| 2205 | display: inline-flex; |
| 2206 | align-items: center; |
| 2207 | gap: 4px; |
| 2208 | margin-left: auto; |
| 2209 | } |
| 2210 | .ctl-top .chips { |
| 2211 | font-weight: 600; |
| 2212 | color: var(--gold); |
| 2213 | } |
| 2214 | .ctl-actions { |
| 2215 | display: flex; |
| 2216 | align-items: center; |
| 2217 | justify-content: center; |
| 2218 | gap: 8px; |
| 2219 | flex-wrap: wrap; |
| 2220 | min-height: var(--bar-h); |
| 2221 | padding: 2px 10px; |
| 2222 | } |
| 2223 | .ctl-hint { |
| 2224 | font-size: 11px; |
| 2225 | opacity: 0.55; |
| 2226 | } |
| 2227 | .ctl-hand { |
| 2228 | margin-top: auto; |
| 2229 | display: flex; |
| 2230 | justify-content: center; |
| 2231 | padding: 0 8px calc(10px + env(safe-area-inset-bottom, 0px)); |
| 2232 | } |
| 2233 | .ctl-hand .hand { |
| 2234 | flex-wrap: nowrap; |
| 2235 | } |
| 2236 | /* Held upright, seventeen tiles will never make one row. Break into two and |
| 2237 | size the tiles off half the count instead of shrinking them past reading. |
| 2238 | The row gap leaves room for the 摸 tag over a tile in the lower row. */ |
| 2239 | @media (orientation: portrait) { |
| 2240 | .ctl { |
| 2241 | --tile-w: clamp(34px, calc((100vw - 44px) / 9.4), 76px); |
| 2242 | } |
| 2243 | .ctl-hand .hand { |
| 2244 | flex-wrap: wrap; |
| 2245 | justify-content: center; |
| 2246 | /* Bounded, or it stays one long row: a `flex: none` item is happy to |
| 2247 | overflow its container rather than wrap inside it. */ |
| 2248 | width: 100%; |
| 2249 | height: auto; |
| 2250 | row-gap: calc(var(--tile-w) * 0.4); |
| 2251 | } |
| 2252 | } |
| 2253 | /* The tile in the fingers once it has left the row, and its exit: flung, it |
| 2254 | keeps going up off the screen — the common screen takes it from here. */ |
| 2255 | .ctl-held { |
| 2256 | position: fixed; |
| 2257 | z-index: 5; |
| 2258 | pointer-events: none; |
| 2259 | transform: translate(-50%, -50%); |
| 2260 | } |
| 2261 | .ctl-held .tile { |
| 2262 | width: 100%; |
| 2263 | height: 100%; |
| 2264 | } |
| 2265 | .ctl-held.flung { |
| 2266 | animation: fling-up 0.3s ease-in forwards; |
| 2267 | } |
| 2268 | @keyframes fling-up { |
| 2269 | to { |
| 2270 | transform: translate(-50%, -140vh) rotate(18deg); |
| 2271 | opacity: 0.9; |
| 2272 | } |
| 2273 | } |
| 2274 | .ctl-result { |
| 2275 | position: fixed; |
| 2276 | left: 50%; |
| 2277 | top: 44%; |
| 2278 | transform: translate(-50%, -50%); |
| 2279 | z-index: 6; |
| 2280 | background: rgba(10, 49, 38, 0.96); |
| 2281 | border: 1px solid rgba(217, 180, 92, 0.5); |
| 2282 | border-radius: 14px; |
| 2283 | padding: 16px 22px; |
| 2284 | text-align: center; |
| 2285 | max-width: min(92vw, 480px); |
| 2286 | } |
| 2287 | .ctl-result h2 { |
| 2288 | margin: 0 0 8px; |
| 2289 | font-size: 18px; |
| 2290 | } |
| 2291 | .ctl-result .deltas { |
| 2292 | display: flex; |
| 2293 | gap: 12px; |
| 2294 | flex-wrap: wrap; |
| 2295 | justify-content: center; |
| 2296 | margin-bottom: 12px; |
| 2297 | font-size: 13px; |
| 2298 | } |
| 2299 | .ctl-result .deltas .up { |
| 2300 | color: var(--gold); |
| 2301 | } |
| 2302 | .ctl-result .deltas .down { |
| 2303 | color: #e08a84; |
| 2304 | } |
| 2305 | |
| 2306 | /* Seat picking, on the phone and in the online lobby. */ |
| 2307 | .ctl-pick { |
| 2308 | align-items: center; |
| 2309 | justify-content: center; |
| 2310 | text-align: center; |
| 2311 | overflow-y: auto; |
| 2312 | touch-action: pan-y; |
| 2313 | } |
| 2314 | .pick-grid { |
| 2315 | display: grid; |
| 2316 | grid-template-columns: repeat(2, minmax(150px, 220px)); |
| 2317 | gap: 10px; |
| 2318 | justify-content: center; |
| 2319 | margin: 12px 0; |
| 2320 | } |
| 2321 | .pick-grid .btn em { |
| 2322 | display: block; |
| 2323 | font-style: normal; |
| 2324 | font-size: 11px; |
| 2325 | opacity: 0.65; |
| 2326 | margin-top: 2px; |
| 2327 | } |
| 2328 | |
| 2329 | /* The dice tool. Dev builds only — `import.meta.env.DEV` in ui/Center — so it |
| 2330 | is styled for being useful rather than for being lived with: bottom left, out |
| 2331 | of the way of the undo button and of every seat's own strip. */ |
| 2332 | .dice-debug { |
| 2333 | position: absolute; |
| 2334 | z-index: 2; |
| 2335 | left: 10px; |
| 2336 | bottom: 8px; |
| 2337 | display: flex; |
| 2338 | flex-direction: column; |
| 2339 | align-items: center; |
| 2340 | gap: 4px; |
| 2341 | padding: 6px 10px 5px; |
| 2342 | border-radius: 10px; |
| 2343 | background: rgba(0, 0, 0, 0.32); |
| 2344 | border: 1px solid rgba(217, 180, 92, 0.25); |
| 2345 | font-size: 11px; |
| 2346 | /* A wall gets pushed about through this corner, and the panel is only here to |
| 2347 | be read — so the finger goes through it, and only the buttons take it. */ |
| 2348 | pointer-events: none; |
| 2349 | } |
| 2350 | .dice-debug .btn { |
| 2351 | pointer-events: auto; |
| 2352 | } |
| 2353 | .table.carrying .dice-debug { |
| 2354 | pointer-events: none; |
| 2355 | } |
| 2356 | .dice-faces { |
| 2357 | display: flex; |
| 2358 | align-items: baseline; |
| 2359 | gap: 4px; |
| 2360 | line-height: 1; |
| 2361 | } |
| 2362 | .dice-faces b { |
| 2363 | font-size: 26px; |
| 2364 | font-weight: 400; |
| 2365 | color: var(--gold); |
| 2366 | } |
| 2367 | .dice-faces em { |
| 2368 | font-style: normal; |
| 2369 | font-size: 13px; |
| 2370 | font-weight: 700; |
| 2371 | opacity: 0.75; |
| 2372 | margin-left: 4px; |
| 2373 | } |
| 2374 | .dice-row { |
| 2375 | display: flex; |
| 2376 | gap: 4px; |
| 2377 | } |
| 2378 | .dice-row .btn { |
| 2379 | font-size: 12px; |
| 2380 | min-height: 0; |
| 2381 | padding: 3px 9px; |
| 2382 | } |
| 2383 | .dice-says { |
| 2384 | opacity: 0.6; |
| 2385 | letter-spacing: 0.02em; |
| 2386 | white-space: nowrap; |
| 2387 | } |