anvilsign in

collin/mahjong

1import { createServer } from 'node:http';
2import { createReadStream } from 'node:fs';
3import { stat } from 'node:fs/promises';
4import { extname, join, resolve } from 'node:path';
5import { fileURLToPath } from 'node:url';
6import { attachRooms } from './rooms.ts';
7
8/**
9 * The whole production stack in one process: the built game out of dist/, and
10 * the room relay on /ws of the same origin. `npm run build && npm run serve`.
11 * In development this file is not involved — vite serves the game and
12 * vite.config.ts attaches the same relay to vite's own server.
13 */
14
15const DIST = resolve(fileURLToPath(import.meta.url), '../../dist');
16const PORT = process.env.PORT ? Number(process.env.PORT) : 8080;
17const HOST = process.env.HOST || '0.0.0.0';
18
19const MIME: Record<string, string> = {
20 '.html': 'text/html; charset=utf-8',
21 '.js': 'text/javascript',
22 '.css': 'text/css',
23 '.svg': 'image/svg+xml',
24 '.png': 'image/png',
25 '.mp3': 'audio/mpeg',
26 '.json': 'application/json',
27 '.webmanifest': 'application/manifest+json',
28 '.ico': 'image/x-icon',
29 '.txt': 'text/plain; charset=utf-8',
30 '.map': 'application/json',
31 '.woff2': 'font/woff2',
32};
33
34/**
35 * A room link is a path — `/UV9WTU`, `/UV9WTU-1` — because a QR that has to be
36 * read off a tile lying on the felt cannot afford `?room=`. See `roomLink` in
37 * src/net/protocol.ts for why. Nothing is on disk under those names, so any
38 * request for a page rather than a file is answered with the game, which reads
39 * the room out of its own address.
40 */
41const wantsPage = (req: { headers: { accept?: string } }, pathname: string): boolean =>
42 !extname(pathname) && (req.headers.accept ?? '').includes('text/html');
43
44const server = createServer(async (req, res) => {
45 const pathname = decodeURIComponent(new URL(req.url ?? '/', 'http://localhost').pathname);
46 const file = resolve(join(DIST, pathname === '/' ? 'index.html' : pathname));
47 if (!file.startsWith(DIST)) {
48 res.writeHead(403).end();
49 return;
50 }
51 try {
52 // The file if there is one; the game itself if what was asked for is a page
53 // and there is not. Only then — an extensionless file that does exist is
54 // still served as itself.
55 const found = await stat(file).catch(() => null);
56 const served = found?.isFile()
57 ? file
58 : wantsPage(req, pathname)
59 ? join(DIST, 'index.html')
60 : file;
61 const s = found?.isFile() ? found : await stat(served);
62 if (!s.isFile()) throw new Error('not a file');
63 const ext = extname(served);
64 res.writeHead(200, {
65 'content-type': MIME[ext] ?? 'application/octet-stream',
66 'content-length': s.size,
67 // Hashed assets may be kept forever; everything else asks again.
68 'cache-control': pathname.startsWith('/assets/')
69 ? 'public, max-age=31536000, immutable'
70 : 'no-cache',
71 });
72 createReadStream(served).pipe(res);
73 } catch {
74 res.writeHead(404, { 'content-type': 'text/plain' }).end('not found\n');
75 }
76});
77
78attachRooms(server);
79// Upgrades to anything but /ws have no other takers here — hang up.
80server.on('upgrade', (req, socket) => {
81 if (new URL(req.url ?? '/', 'http://localhost').pathname !== '/ws') socket.destroy();
82});
83
84server.listen(PORT, HOST, async () => {
85 const built = await stat(join(DIST, 'index.html')).catch(() => null);
86 console.log(`mahjong on http://${HOST}:${PORT} — rooms on /ws`);
87 if (!built) console.log('dist/ is empty — run `npm run build` first');
88});