| 1 | import type { ClaimType } from '../game/engine'; |
| 2 | |
| 3 | /** |
| 4 | * Bilingual label: the Chinese term players call at the table, with the English |
| 5 | * underneath for anyone still learning it. Tile faces stay pure Chinese — those |
| 6 | * are the tiles themselves, not UI chrome. |
| 7 | */ |
| 8 | export function Bi({ zh, en, sub }: { zh: string; en: string; sub?: string }) { |
| 9 | return ( |
| 10 | <span className="bi"> |
| 11 | <span className="zh">{zh}</span> |
| 12 | <span className="en">{en}</span> |
| 13 | {sub && <span className="bi-sub">{sub}</span>} |
| 14 | </span> |
| 15 | ); |
| 16 | } |
| 17 | |
| 18 | export const CLAIM_LABEL: Record<ClaimType, [string, string]> = { |
| 19 | hu: ['胡', 'Win'], |
| 20 | kong: ['槓', 'Kong'], |
| 21 | pung: ['碰', 'Pung'], |
| 22 | chow: ['吃', 'Chow'], |
| 23 | }; |