anvilsign in

collin/mahjong

1import type { Game } from '../game/engine';
2import type { Prefs } from '../game/prefs';
3import type { SeatId } from '../game/types';
4import { labelOf } from '../game/tiles';
5import { Bi } from './Bi';
6import { SoundToggle } from './SoundToggle';
7import { TileView } from './TileView';
8import { SEAT_ROT } from './rotation';
9import { WallRing } from './WallRing';
10
11interface Props {
12 game: Game;
13 prefs: Prefs;
14 onPrefs: (p: Prefs) => void;
15 onSettings: () => void;
16}
17
18export function Center({ game, prefs, onPrefs, onSettings }: Props) {
19 const s = game.state;
20 const r = s.result;
21 // Point the live readout at whoever can move the game along.
22 const pending = (Object.keys(s.options) as unknown as number[])
23 .map(Number)
24 .filter((k) => s.responses[k as SeatId] === undefined) as SeatId[];
25 const facing = game.nextDrawer() ?? s.turn;
26 // Deliberately not per-seat: whoever spots the mis-tap should be able to
27 // reach it, not just the player who made it.
28 const undoable = s.phase === 'gameEnd' ? null : game.undoable();
29
30 return (
31 <div className="center">
32 {s.phase !== 'gameEnd' && <WallRing state={s} />}
33
34 <div className="facing" style={{ transform: `rotate(${SEAT_ROT[facing]}deg)` }}>
35 {s.lastDiscard && s.phase !== 'handEnd' && (
36 <div className="last-discard">
37 <div className="ld-label">{s.players[s.lastDiscard.from].name} 打 discarded</div>
38 <TileView tile={s.lastDiscard.tile} size="hand" highlight />
39 </div>
40 )}
41
42 {s.phase === 'claims' && (
43 <div className="prompt">
44 {pending.length} 家可吃碰 · {pending.length} may claim
45 </div>
46 )}
47 {s.phase === 'robkong' && <div className="prompt warn">搶槓機會 · Rob the kong?</div>}
48 </div>
49
50 {r && s.phase !== 'gameEnd' && (
51 <div className="result">
52 {r.drawGame ? (
53 <h2>流局 · Draw</h2>
54 ) : (
55 <>
56 {/* One block per winner — more than one only under 一炮多響. */}
57 {r.winners.map((w) => (
58 <div className="win" key={w.seat}>
59 <h2>
60 {s.players[w.seat].name} {w.selfDraw ? '自摸' : '胡牌'} · {w.tai} 台
61 <span className="wt"> {labelOf(w.winTile)}</span>
62 </h2>
63 {w.liable !== null && (
64 <div className="liable">
65 包牌 · {s.players[w.liable].name} pays the whole hand
66 </div>
67 )}
68 <div className="tai-list">
69 {w.items.map((it, i) => (
70 <div key={i} className="tai-item">
71 <span className="tai-name">
72 {it.name}
73 <em>{it.en}</em>
74 </span>
75 <span className="tai-val">{it.tai}</span>
76 </div>
77 ))}
78 </div>
79 </div>
80 ))}
81 {r.winners.length > 1 && (
82 <div className="multi">一炮多響 · one discard, {r.winners.length} winners</div>
83 )}
84 <div className="deltas">
85 {r.deltas.map((d, i) => (
86 <span key={i} className={d > 0 ? 'up' : d < 0 ? 'down' : ''}>
87 {s.players[i].name} {d > 0 ? `+${d}` : d}
88 </span>
89 ))}
90 </div>
91 </>
92 )}
93 <button className="btn big-btn" onClick={() => game.nextHand()}>
94 <Bi zh="下一局" en="Next hand" />
95 </button>
96 </div>
97 )}
98
99 {s.phase === 'gameEnd' && (
100 <div className="result">
101 <h2>一將終了 · Game over</h2>
102 <div className="deltas">
103 {[...s.players]
104 .map((p, i) => ({ p, i }))
105 .sort((a, b) => b.p.score - a.p.score)
106 .map(({ p, i }) => (
107 <span key={i} className={p.score > s.rules.startingScore ? 'up' : p.score < s.rules.startingScore ? 'down' : ''}>
108 {p.name} {p.score}
109 </span>
110 ))}
111 </div>
112 <div className="over-buttons">
113 <button className="btn big-btn" onClick={() => game.newGame()}>
114 <Bi zh="再來一將" en="New game" />
115 </button>
116 {/* The moment anyone is going to want the names or the stakes changed. */}
117 <button className="btn ghost big-btn" onClick={onSettings}>
118 <Bi zh="設定" en="Settings" />
119 </button>
120 </div>
121 </div>
122 )}
123
124 <div className="table-controls">
125 {undoable && (
126 <button className="btn ghost undo" onClick={() => game.undo()}>
127 <span className="undo-arrow" aria-hidden>
128 ↺
129 </span>
130 <span className="undo-what">
131 <span className="zh">復原 {undoable.zh}</span>
132 <span className="en">Undo · {undoable.en}</span>
133 </span>
134 </button>
135 )}
136 <SoundToggle prefs={prefs} onPrefs={onPrefs} compact />
137 </div>
138
139 <div className="log">
140 {s.log.slice(0, 5).map((l, i) => (
141 <div key={i} style={{ opacity: 1 - i * 0.18 }}>
142 {l}
143 </div>
144 ))}
145 </div>
146 </div>
147 );
148}